{"data":{"id":"21936","slug":"vfx-mesh-library-firing-range-board-fc70fc88-starter-scene","title":"VFX firing range board (VFX Mesh Library)","summary":"Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits...","description":"Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits are at the front, then projectiles and trails, then muzzle and thruster blasts, then the three scale variant sets. Two beam segments are butted end to end off the right hand side to demonstrate the documented chain ports. Layout artifact composed from instances of this pack; the meshes themselves are the delivered assets.","status":"published","url":"https://3dassets.dev/assets/vfx-mesh-library-firing-range-board-fc70fc88-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21936/v1/model.glb","downloadUrl":"https://3dassets.dev/download/vfx-mesh-library-firing-range-board-fc70fc88-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/21936/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/21936/v1/poster.webp","blurhash":"UBBDZu-:00kWV?WBo#oy00E1~qaKtStQRORP","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":2006040,"triangles":50998,"vertices":105503,"meshes":107,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-6.360008545182653,-0.000029222382212146236,-12.504665982723235],"max":[6.725982208304268,1.8300000429153442,0.8309824466705322]},"sizeMeters":[13.086,1.83,13.336],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:31:42.827Z","updatedAt":"2026-09-07T21:20:54.007Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/21936/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function VFXFiringRangeBoardVFXMeshLibrary(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21936/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/21936/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/21936/v1/model.glb\" alt=\"VFX firing range board (VFX Mesh Library)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21936/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/21936/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}