3DAssets.dev
Loading model…

About

A column of fire. Five tongues are lofted with rippling radius and a strong twist, arranged around a bright central tongue, over a lathed charred ring, with seven small embers lifting through the column. Bounding size 0.60 by 1.01 by 0.59 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane, so the origin is both its emission point and its resting point. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Fire pillar (VFX Mesh Library)” asset in my project.

Model: https://cdn.3dassets.dev/assets/21895/v1/model.glb
Asset page: https://3dassets.dev/assets/vfx-mesh-library-fire-pillar-9f5a423d
Description: Five twisting flame tongues rising to about 1 m over a charred base ring, with a bright core tongue and seven embers.

- Dimensions (X × Y × Z): 0.6 × 1.011 × 0.594 metres
- Triangles: 1.1k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21895/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Fire pillar (VFX Mesh Library) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Fire pillar (VFX Mesh Library) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Fire pillar (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Fire pillar (VFX Mesh Library)

Five twisting flame tongues rising to about 1 m over a charred base ring, with a bright core tongue and seven embers.

Download asset · 53.3 KB

More in Effects & Primitives

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.

@3dassets228 tris
Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.

@3dassets56 tris
Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Three-metre targeting ring with eight radial marks; static opaque emissive geometry.

@3dassets1.4k tris
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris
Muzzle star flash, small (VFX Mesh Library)

Muzzle star flash, small (VFX Mesh Library)

The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.

@3dassets932 tris
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris
Shockwave ring, small (VFX Mesh Library)

Shockwave ring, small (VFX Mesh Library)

The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.

@3dassets1.4k tris
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris
Radial impact burst, small (VFX Mesh Library)

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

@3dassets928 tris
Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris

Similar assets

Fireball with flame tail (VFX Mesh Library)

Fireball with flame tail (VFX Mesh Library)

A lumpy burning core with a bright inner sphere, five twisted flame tongues trailing back and six smoke lobes.

@3dassets1.7k tris
World Pillar Base (Greek Mythology: Underworld and Olympus)

World Pillar Base (Greek Mythology: Underworld and Olympus)

Colossal fluted pillar base, the shaft sheared away above.

@3dassets496 tris
Stone Fire Ring (Wilderness Survival Camp)

Stone Fire Ring (Wilderness Survival Camp)

Stone Fire Ring: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets7.3k tris
Floor flame vent with pilot (Animated Mechanisms Kit)Animated

Floor flame vent with pilot (Animated Mechanisms Kit)

A 1.24 m floor nozzle: a cast base, a painted burner tube with eight air ports and an amber crown, a supply pipe to a control box, and five emissive flame tongues on a pilot.

@3dassets728 tris
Post Base Shoe (Modular Survival Base Builder)

Post Base Shoe (Modular Survival Base Builder)

Post Base Shoe: 0.3 × 0.3 × 0.3 m nominal survival bracket assembly.

@3dassets132 tris
Drafting stool with foot ring (Downtown Office Interiors)

Drafting stool with foot ring (Downtown Office Interiors)

A tall drafting stool at 720 mm: five-star castor base, extended gas lift, a 0.62 m foot ring on four brackets, a piped seat and a small welted lumbar pad.

@3dassets2.9k tris
Sanctuary five-step stairs (Moonsteel Convergence: MOBA Champions and Arena)

Sanctuary five-step stairs (Moonsteel Convergence: MOBA Champions and Arena)

Five broad stone steps with polished nosings and rising gold handrails. Rise 1 m; tread 0.6 m.

@3dassets1.7k tris
Flame icon (3D Game UI Icons)

Flame icon (3D Game UI Icons)

Rising flame with a curled tip, a side lick and a broad hot base, in a warm emissive tone over a deep red shell.

@3dassets372 tris
Fire point station (Hardware Store and DIY Warehouse)

Fire point station (Hardware Store and DIY Warehouse)

A fire point station: a folded steel stand with two extinguisher cradles, a call point box, a blank notice board and a bright floor base plate.

@3dassets1.1k tris
Extended soft capture ring (Space Station and Docking Bays)

Extended soft capture ring (Space Station and Docking Bays)

A 2 m soft capture ring shown extended on six linear actuators: a fixed base flange, telescoping struts with damper bodies, the capture ring with a yellow contact band and three alignment blocks.

@3dassets1.0k tris
Fire Pit (Ski Resort and Snow Park)

Fire Pit (Ski Resort and Snow Park)

Charcoal steel fire bowl on three legs with stacked logs and a cooking ring; no flame.

@3dassets320 tris
Fire pit (Lawn Mowing Simulator Kit)

Fire pit (Lawn Mowing Simulator Kit)

Low poly garden fire pit: a stone ringed bowl with stacked logs and a stylized flame, for evening scenes.

@3dassets536 tris