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About
A 2.8 m camp fire: a scraped earth pan edged with eleven boulders, a bed of ash and charcoal, five half burnt logs stacked over it and a low flame. The flame is solid emissive geometry and does not move: fire needs a shader, not a rigid node. Overall 2.800 x 0.877 x 2.800 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Camp Fire Pit and Stone Ring (Safari Camp and Bush Lodge)” asset in my project. Model: https://cdn.3dassets.dev/assets/37681/v1/model.glb Asset page: https://3dassets.dev/assets/safari-camp-and-bush-lodge-fire-pit-and-stone-ring-bc4f9a35 Description: A 2.8 m camp fire: a scraped earth pan edged with eleven boulders, a bed of ash and charcoal, five half burnt logs stacked over it and a low flame. The flame is solid emissive geometry and does not move: fire needs a shader, not a rigid node. - Dimensions (X × Y × Z): 2.8 × 0.877 × 2.8 metres - Triangles: 618 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37681/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Camp Fire Pit and Stone Ring (Safari Camp and Bush Lodge)
A 2.8 m camp fire: a scraped earth pan edged with eleven boulders, a bed of ash and charcoal, five half burnt logs stacked over it and a low flame. The flame is solid emissive geometry and does not move: fire needs a shader, not a rigid node.