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About
An original fantasy arena kit designed for readable top-down silhouettes. Dawn teal and Cinder ember share weathered stone, ivory and bronze. Includes three assembled scenes. All characters and effects are static; no rigging, animations, collision, navigation or gameplay systems. CC0.
Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the pack.
Use the “Sunfall Rift: MOBA Heroes and Arena” pack in my project. Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/sunfall-rift-moba Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/22007/v1/model.glb Pack page: https://3dassets.dev/packs/sunfall-rift-moba Description: Stylized stone-and-bronze MOBA kit: rival crystal factions, heroes, minions, jungle creatures, terrain and spell meshes. - 30 GLB models, 1.8 MB in total - Units: metres, +Y up, shared scale and palette across the pack - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.
Also available as a JSON manifest or via the MCP server.
Common questions
How do I use Sunfall Rift: MOBA Heroes and Arena with my AI development tools?
How do I get started?
Which game engines and tools can I use Sunfall Rift: MOBA Heroes and Arena with?
How do I import this pack into Unity, Godot, Unreal or Blender?
Can I use Sunfall Rift: MOBA Heroes and Arena in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I have to download the whole pack?
Do the models in Sunfall Rift: MOBA Heroes and Arena fit together?
Game kit
Sunfall Rift: MOBA Heroes and Arena
Stylized stone-and-bronze MOBA kit: rival crystal factions, heroes, minions, jungle creatures, terrain and spell meshes.
One GLB with every piece placed in a starter scene. Each model is also below on its own.
Everything in this pack
Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)
Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.
Dawn sentinel tower (Sunfall Rift: MOBA Heroes and Arena)
Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.
Dawn lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)
Low crystal inhibitor with three bronze containment prongs, 1.8 m across.
Cinder nexus core (Sunfall Rift: MOBA Heroes and Arena)
Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.
Cinder sentinel tower (Sunfall Rift: MOBA Heroes and Arena)
Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.
Cinder lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)
Low crystal inhibitor with three bronze containment prongs, 1.8 m across.
Restoration fountain (Sunfall Rift: MOBA Heroes and Arena)
Circular spawn fountain with inset teal pool and a central crystal spout, 3.4 m across.
Dawn Warden — tank hero (Sunfall Rift: MOBA Heroes and Arena)
Broad shield-bearing armored guardian with a sword and crystal crest. Static display pose, approximately 2.3 m tall.
Rift Oracle — mage hero (Sunfall Rift: MOBA Heroes and Arena)
Hooded oracle with flared robe, pointed crown and ring-tipped staff. Static display pose.
Thorn Ranger — marksman hero (Sunfall Rift: MOBA Heroes and Arena)
Slim forest ranger carrying a recurved bow and back quiver. Static display pose.
Melee lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct melee lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct caster lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)
Distinct siege lane unit with oversized equipment. Static geometry; no locomotion or attack clips.
Rift Colossus — jungle boss (Sunfall Rift: MOBA Heroes and Arena)
Heavy stone jungle guardian with crystal shoulders, glowing chest and blocky fists. Static pose.
Crystal Scarab — neutral monster (Sunfall Rift: MOBA Heroes and Arena)
Six-legged armored scarab with an ember crystal carapace. Static jungle creature, about 2.5 m across.
Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)
Square 4 m lane tile with sixteen inset paving stones; top surface at y=0.24 m.
Shallow river tile (Sunfall Rift: MOBA Heroes and Arena)
Four-metre square river surface with stylized foam marks. Opaque water; no simulation.
River crossing bridge (Sunfall Rift: MOBA Heroes and Arena)
Four-metre stone crossing with corner lanterns and low bronze curbs; deck height 0.32 m.
Jungle cliff ridge (Sunfall Rift: MOBA Heroes and Arena)
Irregular four-rock cliff barrier for defining jungle paths, about 4 m long.
Concealment brush cluster (Sunfall Rift: MOBA Heroes and Arena)
Dense angular leaves forming a readable jungle brush patch. Visibility behavior is not included.
Layered canopy pine (Sunfall Rift: MOBA Heroes and Arena)
Tiered evergreen tree with a visible trunk and two branches, roughly 4.2 m tall.
Vision ward totem (Sunfall Rift: MOBA Heroes and Arena)
Eye-shaped crystal ward on a bronze stem. Static prop; no vision logic.
Ember buff altar (Sunfall Rift: MOBA Heroes and Arena)
Three-crystal neutral buff altar on a circular stone base, 1.4 m across.
Dawn faction banner (Sunfall Rift: MOBA Heroes and Arena)
Rigid teal banner with ivory cross sigil and weighted bronze pole. No cloth simulation.
Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)
Three-metre targeting ring with eight radial marks; static opaque emissive geometry.
Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)
Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.
Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)
Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.
Mid-lane standoff (Sunfall Rift: MOBA Heroes and Arena)
Opposing defenses and lane waves at a river crossing. Demo vignette, not a complete playable map.
Dawn sanctuary (Sunfall Rift: MOBA Heroes and Arena)
Nexus courtyard with fountain, inhibitor, heroes, ward and banner.
Colossus jungle camp (Sunfall Rift: MOBA Heroes and Arena)
Neutral boss encounter staged between forest cliffs and an ember buff altar.









