3DAssets.dev

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About

An original fantasy arena kit designed for readable top-down silhouettes. Dawn teal and Cinder ember share weathered stone, ivory and bronze. Includes three assembled scenes. All characters and effects are static; no rigging, animations, collision, navigation or gameplay systems. CC0.

Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the pack.

Use the “Sunfall Rift: MOBA Heroes and Arena” pack in my project.

Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/sunfall-rift-moba
Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/22007/v1/model.glb
Pack page: https://3dassets.dev/packs/sunfall-rift-moba
Description: Stylized stone-and-bronze MOBA kit: rival crystal factions, heroes, minions, jungle creatures, terrain and spell meshes.

- 30 GLB models, 1.8 MB in total
- Units: metres, +Y up, shared scale and palette across the pack
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.

Also available as a JSON manifest or via the MCP server.

Common questions

How do I use Sunfall Rift: MOBA Heroes and Arena with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the pack and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Download the starter scene with the button to get every piece already placed as one .glb, or take individual models from the grid below, each with its own download and CDN URL. The JSON manifest linked above lists every file with its URL and size, which is what an AI agent uses to pull the pack into a project. Connect your agent to the MCP server and it can do all of that by itself.

MCP server setupAPI reference

Which game engines and tools can I use Sunfall Rift: MOBA Heroes and Arena with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the pack is a self-contained binary glTF (.glb) with textures embedded, and so is the starter scene, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this pack into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Sunfall Rift: MOBA Heroes and Arena in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every pack on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The starter scene, one .glb with every piece placed, has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I have to download the whole pack?
No. Every model in the pack is a separate published asset with its own download and CDN URL, so you can take one prop or the entire set. The starter scene is the one-file option for people who want everything placed at once.
Do the models in Sunfall Rift: MOBA Heroes and Arena fit together?
That is the point of a pack. The members are built together to one real-world scale with consistent pivots and a shared palette and level of detail, so a building, a vehicle and a prop from the same pack sit correctly in one scene without rescaling or re-texturing.

Game kit

Sunfall Rift: MOBA Heroes and Arena

Stylized stone-and-bronze MOBA kit: rival crystal factions, heroes, minions, jungle creatures, terrain and spell meshes.

Download pack · 286.9 KB

One GLB with every piece placed in a starter scene. Each model is also below on its own.

Everything in this pack

Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)

Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)

Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.

@3dassets852 tris · 8 ↓
Dawn sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Dawn sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.

@3dassets1.0k tris · 8 ↓
Dawn lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Dawn lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Low crystal inhibitor with three bronze containment prongs, 1.8 m across.

@3dassets356 tris · 6 ↓
Cinder nexus core (Sunfall Rift: MOBA Heroes and Arena)

Cinder nexus core (Sunfall Rift: MOBA Heroes and Arena)

Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.

@3dassets852 tris · 8 ↓
Cinder sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Cinder sentinel tower (Sunfall Rift: MOBA Heroes and Arena)

Tapered lane-defense tower with buttresses and a crystal crown, about 4.3 m tall.

@3dassets1.0k tris · 8 ↓
Cinder lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Cinder lane inhibitor (Sunfall Rift: MOBA Heroes and Arena)

Low crystal inhibitor with three bronze containment prongs, 1.8 m across.

@3dassets356 tris · 7 ↓
Restoration fountain (Sunfall Rift: MOBA Heroes and Arena)

Restoration fountain (Sunfall Rift: MOBA Heroes and Arena)

Circular spawn fountain with inset teal pool and a central crystal spout, 3.4 m across.

@3dassets548 tris · 7 ↓
Dawn Warden — tank hero (Sunfall Rift: MOBA Heroes and Arena)

Dawn Warden — tank hero (Sunfall Rift: MOBA Heroes and Arena)

Broad shield-bearing armored guardian with a sword and crystal crest. Static display pose, approximately 2.3 m tall.

@3dassets1.1k tris · 9 ↓
Rift Oracle — mage hero (Sunfall Rift: MOBA Heroes and Arena)

Rift Oracle — mage hero (Sunfall Rift: MOBA Heroes and Arena)

Hooded oracle with flared robe, pointed crown and ring-tipped staff. Static display pose.

@3dassets944 tris · 8 ↓
Thorn Ranger — marksman hero (Sunfall Rift: MOBA Heroes and Arena)

Thorn Ranger — marksman hero (Sunfall Rift: MOBA Heroes and Arena)

Slim forest ranger carrying a recurved bow and back quiver. Static display pose.

@3dassets976 tris · 9 ↓
Melee lane minion (Sunfall Rift: MOBA Heroes and Arena)

Melee lane minion (Sunfall Rift: MOBA Heroes and Arena)

Distinct melee lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

@3dassets884 tris · 9 ↓
Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)

Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)

Distinct caster lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

@3dassets736 tris · 8 ↓
Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)

Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)

Distinct siege lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

@3dassets476 tris · 9 ↓
Rift Colossus — jungle boss (Sunfall Rift: MOBA Heroes and Arena)

Rift Colossus — jungle boss (Sunfall Rift: MOBA Heroes and Arena)

Heavy stone jungle guardian with crystal shoulders, glowing chest and blocky fists. Static pose.

@3dassets3.8k tris · 7 ↓
Crystal Scarab — neutral monster (Sunfall Rift: MOBA Heroes and Arena)

Crystal Scarab — neutral monster (Sunfall Rift: MOBA Heroes and Arena)

Six-legged armored scarab with an ember crystal carapace. Static jungle creature, about 2.5 m across.

@3dassets552 tris · 12 ↓
Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Four-metre lane tile (Sunfall Rift: MOBA Heroes and Arena)

Square 4 m lane tile with sixteen inset paving stones; top surface at y=0.24 m.

@3dassets1.8k tris · 13 ↓
Shallow river tile (Sunfall Rift: MOBA Heroes and Arena)

Shallow river tile (Sunfall Rift: MOBA Heroes and Arena)

Four-metre square river surface with stylized foam marks. Opaque water; no simulation.

@3dassets756 tris · 15 ↓
River crossing bridge (Sunfall Rift: MOBA Heroes and Arena)

River crossing bridge (Sunfall Rift: MOBA Heroes and Arena)

Four-metre stone crossing with corner lanterns and low bronze curbs; deck height 0.32 m.

@3dassets836 tris · 9 ↓
Jungle cliff ridge (Sunfall Rift: MOBA Heroes and Arena)

Jungle cliff ridge (Sunfall Rift: MOBA Heroes and Arena)

Irregular four-rock cliff barrier for defining jungle paths, about 4 m long.

@3dassets2.9k tris · 8 ↓
Concealment brush cluster (Sunfall Rift: MOBA Heroes and Arena)

Concealment brush cluster (Sunfall Rift: MOBA Heroes and Arena)

Dense angular leaves forming a readable jungle brush patch. Visibility behavior is not included.

@3dassets90 tris · 7 ↓
Layered canopy pine (Sunfall Rift: MOBA Heroes and Arena)

Layered canopy pine (Sunfall Rift: MOBA Heroes and Arena)

Tiered evergreen tree with a visible trunk and two branches, roughly 4.2 m tall.

@3dassets186 tris · 13 ↓
Vision ward totem (Sunfall Rift: MOBA Heroes and Arena)

Vision ward totem (Sunfall Rift: MOBA Heroes and Arena)

Eye-shaped crystal ward on a bronze stem. Static prop; no vision logic.

@3dassets404 tris · 10 ↓
Ember buff altar (Sunfall Rift: MOBA Heroes and Arena)

Ember buff altar (Sunfall Rift: MOBA Heroes and Arena)

Three-crystal neutral buff altar on a circular stone base, 1.4 m across.

@3dassets204 tris · 7 ↓
Dawn faction banner (Sunfall Rift: MOBA Heroes and Arena)

Dawn faction banner (Sunfall Rift: MOBA Heroes and Arena)

Rigid teal banner with ivory cross sigil and weighted bronze pole. No cloth simulation.

@3dassets420 tris · 10 ↓
Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Three-metre targeting ring with eight radial marks; static opaque emissive geometry.

@3dassets1.4k tris · 12 ↓
Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.

@3dassets56 tris · 11 ↓
Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.

@3dassets228 tris · 17 ↓
Mid-lane standoff (Sunfall Rift: MOBA Heroes and Arena)

Mid-lane standoff (Sunfall Rift: MOBA Heroes and Arena)

Opposing defenses and lane waves at a river crossing. Demo vignette, not a complete playable map.

@3dassets11.8k tris · 16 ↓
Dawn sanctuary (Sunfall Rift: MOBA Heroes and Arena)

Dawn sanctuary (Sunfall Rift: MOBA Heroes and Arena)

Nexus courtyard with fountain, inhibitor, heroes, ward and banner.

@3dassets6.5k tris · 12 ↓
Colossus jungle camp (Sunfall Rift: MOBA Heroes and Arena)

Colossus jungle camp (Sunfall Rift: MOBA Heroes and Arena)

Neutral boss encounter staged between forest cliffs and an ember buff altar.

@3dassets10.1k tris · 8 ↓

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