3DAssets.dev
Loading model…

About

Distinct melee lane unit with oversized equipment. Static geometry; no locomotion or attack clips. Dimensions 0.93 × 1.21 × 0.49 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Sunfall Rift: weathered stone, ivory, bronze, charcoal, teal and ember. Static geometry; no rig, animation, collision or navigation data. Effects are opaque emissive meshes; bloom and gameplay must be implemented by the host application.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Melee lane minion (Sunfall Rift: MOBA Heroes and Arena)” asset in my project.

Model: https://cdn.3dassets.dev/assets/21988/v1/model.glb
Asset page: https://3dassets.dev/assets/sunfall-rift-moba-melee-minion-d9756357
Description: Distinct melee lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

- Dimensions (X × Y × Z): 0.927 × 1.212 × 0.485 metres
- Triangles: 884
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21988/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Melee lane minion (Sunfall Rift: MOBA Heroes and Arena)

Distinct melee lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

Download asset · 44.7 KB

More in Characters & Creatures

Supervisor Pointing (Car Factory Production Line)

Supervisor Pointing (Car Factory Production Line)

Free 3D model of a factory supervisor in a hi vis vest and hard hat pointing across the line, a posed industrial character for a car factory game asset kit.

@3dassets1.6k tris · 9 ↓
Seated Forklift Driver (Car Factory Production Line)

Seated Forklift Driver (Car Factory Production Line)

Free 3D model of a seated forklift driver in a hi vis vest and hard hat, a posed industrial character for a car factory game asset kit.

@3dassets2.1k tris · 9 ↓
Maintenance Technician Kneeling (Car Factory Production Line)

Maintenance Technician Kneeling (Car Factory Production Line)

Free 3D model of a kneeling maintenance technician in a hi vis vest reaching in with a tool, a posed industrial character for a car factory game asset kit.

@3dassets2.1k tris · 8 ↓
Quality Inspector With Tablet (Car Factory Production Line)

Quality Inspector With Tablet (Car Factory Production Line)

Free 3D model of a factory quality inspector in a hi vis vest holding a tablet, a posed industrial character for a car factory game asset kit.

@3dassets2.1k tris · 8 ↓
Line Worker With Torque Tool (Car Factory Production Line)

Line Worker With Torque Tool (Car Factory Production Line)

Free 3D model of a factory line worker in a hi vis vest and hard hat holding a torque tool, a posed industrial character for a car factory game asset kit.

@3dassets2.1k tris · 8 ↓
Gorgehold Scout (Gorgehold Survivor Gallery and Operations)Animated

Gorgehold Scout (Gorgehold Survivor Gallery and Operations)

Clothed third-person scout with a 74-joint skeleton and idle, walk, run and grasp clips.

@3dassets98.5k tris · 2 ↓
Ground Crew Marshaller (Aircraft Fleet and Airfield)

Ground Crew Marshaller (Aircraft Fleet and Airfield)

A ground crew marshaller in a high visibility tabard and ear defenders, arms raised with a lit wand in each hand. Premium CC0 aircraft and airfield game asset.

@3dassets892 tris · 2 ↓
Skeleton Warrior (Fantasy MMO City And Townsfolk)Animated

Skeleton Warrior (Fantasy MMO City And Townsfolk)

Animated skeleton warrior in a rusted helm with a ribbed chest, hollow sockets and a round iron shield slung on the back, holding a straight sword. Rigid jointed hand painted fantasy MMO city creature, no skinning.

@3dassets8.5k tris · 2 ↓
Goblin Scavenger (Fantasy MMO City And Townsfolk)Animated

Goblin Scavenger (Fantasy MMO City And Townsfolk)

Green skinned goblin scavenger a little over a metre tall, stocky and hooded, in scavenged leather with a knotted club. Rigid jointed hand painted fantasy MMO city creature, no skinning.

@3dassets8.1k tris · 2 ↓
Market Trader (Fantasy MMO City And Townsfolk)Animated

Market Trader (Fantasy MMO City And Townsfolk)

Market trader in a green tunic and red hood with a strapped tray of fruit slung in front, ready to work the square. Rigid jointed hand painted fantasy MMO city character, no skinning.

@3dassets8.4k tris · 2 ↓
Canal Dockhand (Fantasy MMO City And Townsfolk)Animated

Canal Dockhand (Fantasy MMO City And Townsfolk)

Canal dockhand in a rolled shirt and a red head scarf, carrying a sack of grain balanced across the shoulders. Rigid jointed hand painted fantasy MMO city character, no skinning.

@3dassets8.6k tris · 2 ↓
City Child (Fantasy MMO City And Townsfolk)Animated

City Child (Fantasy MMO City And Townsfolk)

Child of the quarter, just under a metre and a quarter tall, in a red smock and leather shoes, holding a stitched leather ball. Rigid jointed hand painted fantasy MMO city character, no skinning.

@3dassets8.6k tris · 2 ↓

Similar assets

Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)

Siege lane minion (Sunfall Rift: MOBA Heroes and Arena)

Distinct siege lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

@3dassets476 tris
Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)

Caster lane minion (Sunfall Rift: MOBA Heroes and Arena)

Distinct caster lane unit with oversized equipment. Static geometry; no locomotion or attack clips.

@3dassets736 tris
Vanguard lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Vanguard lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Detailed vanguard minion with class equipment, articulated armor and helmet, at roughly half champion scale. Static pose.

@3dassets5.1k tris
Arbalist lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Arbalist lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Detailed arbalist minion with class equipment, articulated armor and helmet, at roughly half champion scale. Static pose.

@3dassets5.1k tris
Acolyte lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Acolyte lane minion (Moonsteel Convergence: MOBA Champions and Arena)

Detailed acolyte minion with class equipment, articulated armor and helmet, at roughly half champion scale. Static pose.

@3dassets6.0k tris
Hover lane beacon, amber lane closure (Hover Cars and Flying Vehicles)

Hover lane beacon, amber lane closure (Hover Cars and Flying Vehicles)

The lane beacon with an amber head instead of a cyan one, for marking a closed or diverted lane in the same row.

@3dassets1.2k tris
Drive-thru lane kerb, 90 degree curve (Fast Food Counter and Drive-Thru)

Drive-thru lane kerb, 90 degree curve (Fast Food Counter and Drive-Thru)

A 1.2 m radius 90 degree drive-thru lane kerb built from ten faceted radius units, with the painted top line following the curve.

@3dassets1.5k tris
Drive-thru lane kerb, bull-nosed end (Fast Food Counter and Drive-Thru)

Drive-thru lane kerb, bull-nosed end (Fast Food Counter and Drive-Thru)

A 600 mm lane kerb end unit with a bull-nosed tail, closing a kerbed island without a raw square end.

@3dassets326 tris
Drive-thru lane bollard, graphite (Fast Food Counter and Drive-Thru)

Drive-thru lane bollard, graphite (Fast Food Counter and Drive-Thru)

The lane bollard in a graphite powder-coated finish; geometry is unchanged.

@3dassets606 tris
Till drawer unit, drawer open (Retail Store Fixtures and Mall)

Till drawer unit, drawer open (Retail Store Fixtures and Mall)

The till drawer unit with the drawer pulled out on its slide, showing the coin cups and the sprung note clips in the tray.

@3dassets1.2k tris
Compressor Unit (Salvage and Repair Workshop)

Compressor Unit (Salvage and Repair Workshop)

Compressor Unit: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets1.6k tris
Repaired Equipment Shelf (Salvage and Repair Workshop)

Repaired Equipment Shelf (Salvage and Repair Workshop)

Repaired Equipment Shelf: original weathered survival equipment with explicit construction and metre-scale dimensions.

@3dassets972 tris