
About
Detailed arbalist minion with class equipment, articulated armor and helmet, at roughly half champion scale. Static pose. Dimensions 0.90 × 1.30 × 0.69 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Arbalist lane minion (Moonsteel Convergence: MOBA collection)” asset in my project. Model: https://cdn.3dassets.dev/assets/18175/v1/model.glb Asset page: https://3dassets.dev/assets/moonsteel-convergence-arbalist-minion-c1e6a390 Description: Detailed arbalist minion with class equipment, articulated armor and helmet, at roughly half champion scale. Static pose. - Dimensions (X × Y × Z): 0.903 × 1.296 × 0.689 metres - Triangles: 5.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18175/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Arbalist lane minion (Moonsteel Convergence: MOBA collection)
Detailed arbalist minion with class equipment, articulated armor and helmet, at roughly half champion scale. Static pose.