
About
Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide. Dimensions 4.00 × 3.34 × 4.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Sunfall Rift: weathered stone, ivory, bronze, charcoal, teal and ember. Static geometry; no rig, animation, collision or navigation data. Effects are opaque emissive meshes; bloom and gameplay must be implemented by the host application.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)” asset in my project. Model: https://cdn.3dassets.dev/assets/21979/v1/model.glb Asset page: https://3dassets.dev/assets/sunfall-rift-moba-teal-core-60583254 Description: Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide. - Dimensions (X × Y × Z): 4 × 3.342 × 4 metres - Triangles: 852 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21979/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Dawn nexus core (Sunfall Rift: MOBA Heroes and Arena)
Crystal nexus on a four-pylon ceremonial dais, approximately 4 m wide.