
About
Amber caged warning beacon on a square mounting box. Emissive surface is static and does not cast a light by itself.
Part of Signal House. Dimensions: 0.26 × 0.31 × 0.28 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.
Part of Signal House.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Signal House: Static alarm lamp” asset in my project. Model: https://cdn.3dassets.dev/assets/211/v1/model.glb Asset page: https://3dassets.dev/assets/signal-house-static-alarm-lamp Description: Amber caged warning beacon on a square mounting box. Emissive surface is static and does not cast a light by itself. - Dimensions (X × Y × Z): 0.26 × 0.31 × 0.283 metres - Triangles: 692 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/211/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Signal House: Static alarm lamp with my AI development tools?
How do I get started?
Which game engines and tools can I use Signal House: Static alarm lamp with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Signal House: Static alarm lamp in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Signal House: Static alarm lamp
Amber caged warning beacon on a square mounting box. Emissive surface is static and does not cast a light by itself.