
Loading model
About
Portable amber work lantern with a glass-style core, steel cage, broad foot and raised carrying bail.
Part of Signal House. Dimensions: 0.28 × 0.49 × 0.28 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.
Part of Signal House.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Signal House: Caged storm lantern” asset in my project. Model: https://cdn.3dassets.dev/assets/205/v1/model.glb Asset page: https://3dassets.dev/assets/signal-house-caged-storm-lantern Description: Portable amber work lantern with a glass-style core, steel cage, broad foot and raised carrying bail. - Dimensions (X × Y × Z): 0.28 × 0.492 × 0.28 metres - Triangles: 480 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/205/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Signal House: Caged storm lantern with my AI development tools?
How do I get started?
Which game engines and tools can I use Signal House: Caged storm lantern with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Signal House: Caged storm lantern in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Signal House: Caged storm lantern
Portable amber work lantern with a glass-style core, steel cage, broad foot and raised carrying bail.