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About
A thirty metre rocky clearing outside a dragon lair, laid on twenty five six metre floor tiles, with the animals set out on rings round the hoard rather than gathered in the middle so each of them has clear ground round its outline. A cave mouth built up into a rock face closes the back and a perimeter of ledges and perch rocks runs round the plot, two of the rocks carrying a perched dragon and a perched wyvern. The hoard is the centre: an elder settled over the gold with open floor round it, two chests, a display plinth and drifts of coin and shed scale. A nest scrape in the south west corner clusters two nests, a clutch on a rock, a dozen eggs whole, cracked and hatching, three hatchlings and the young standing over them, because small things crowding together is what a nest looks like. A cage with a hatchling in it and two chain and shackle runs make a captor corner. Burnt ground, raked claw marks, bone piles, skulls, spilled coin and shed scale dress the floor out to all four corners. Two animals fly a low pass over the rock, and only two. Every animal in the scene is static geometry in a baked pose.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dragon lair clearing (Dragons and Wyverns)” asset in my project. Model: https://cdn.3dassets.dev/assets/36755/v1/model.glb Asset page: https://3dassets.dev/assets/dragons-and-wyverns-dragon-lair-clearing-fe031da0-starter-scene Description: A thirty metre rocky clearing outside a dragon lair, laid on twenty five six metre floor tiles, with the animals set out on rings round the hoard rather than gathered in the middle so each of them has clear ground round its outline. A cave mouth built up into a rock face... - Dimensions (X × Y × Z): 30.151 × 12.111 × 30.077 metres - Triangles: 118k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36755/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Dragon lair clearing (Dragons and Wyverns)
A thirty metre rocky clearing outside a dragon lair, laid on twenty five six metre floor tiles, with the animals set out on rings round the hoard rather than gathered in the middle so each of them has clear ground round its outline. A cave mouth built up into a rock face...