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Sixty one models for a dragon lair: forty posed animals and twenty one pieces of the place they live in. Five body types keep the set from being one animal repeated. The heavy four legged western dragon covers standing alert, walking, rearing, a full threat display with the wings spread, perched with the wings folded, coiled asleep, flying with the wings up and with the wings down, roaring, crouched to spring, feeding and slain. The two legged wyvern, which has no forelimbs at all, covers standing, spread, perched, both halves of the wingbeat, crouched and slain. The long wingless serpentine eastern dragon coils, sleeps, rears and swims through the air. The small wingless four legged drake stands, walks, crouches, roars and sleeps. The lindworm, which has forelimbs and no hind legs, stands propped on its arms, coils and rears. Four age stages run at one consistent scale, so the set stands together: the hatchling is 0.6 m nose to tail and about 0.2 m at the shoulder, the juvenile 2.6 m and about 0.85 m, the adult 7 m and about 2.3 m, and the elder 11 m and about 3.6 m. The wyvern is 6.2 m, the serpentine dragon 9.5 m of body, the drake 2.8 m and the lindworm 5.4 m. A blank 1.75 m scale reference figure is included so every one of those numbers can be read at a glance. Every animal in this pack is STATIC geometry in a baked pose, deliberately. The pipeline behind this library ships rigid node-transform clips and no skinning at all, so nothing organic here can be animated: the wings, necks, tails, jaws, legs and every scrap of flame are static, because a creature needs a joint per limb segment, per wing finger and per neck vertebra, and hinging those as separate rigid nodes tears the body open at every joint and reads far worse than one clean, considered pose. What you get instead is a pose that is correct from every angle, and a set of them that covers what a dragon in a game actually does: guard, threaten, fly, sleep, feed, hatch and die. The only animated models are objects: the treasure chest lid, the iron cage door and the display plinth turntable, all three rigid pieces on real hinges and axles. The lair pieces are eggs whole, cracked and hatching, a nest of four, a clutch on a rock, a coin hoard with cups and ingots, a banded chest, scattered coins, a gnawed bone pile, a bleached skull built on the same head profile as the living animals, a shed scale drift, a scorched ground patch, a claw marked ground plate, a six metre lair floor tile that lays edge to edge with no lip, a flat topped perch rock, a cave mouth arch, a cliff ledge, a chain and shackle anchor, a barred cage and a turntable plinth. The cave mouth is a backdrop and not an interior: nothing behind it is walkable and nothing is hidden under a roof. No dragon here is taken from any film, book, game or television series, by name, silhouette or marking; none of them is an individual and none of them has a name, and every colourway is invented. Metre units, +Y up, animals face +Z and rest at y=0 with the origin centred on the footprint. Twelve shared materials keep a three hundred placement scene inside the standard tier material budget, and the hide can be remapped per placement so a clearing of dragons is not a clearing of clones.
Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.
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Use the “Dragons and Wyverns” pack in my project. Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/dragons-and-wyverns Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/36755/v1/model.glb Pack page: https://3dassets.dev/packs/dragons-and-wyverns Description: Static posed dragons at one consistent scale: western dragons, wyverns, serpentine eastern dragons, drakes and lindworms, standing, flying, roaring, sleeping and slain, hatchling to elder, plus eggs, nests, a hoard, bones, rock and a scale figure. No rig, no skinning. - 63 GLB models, 15.6 MB in total - Units: metres, +Y up, shared scale and palette across the pack - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.
Also available as a JSON manifest or via the MCP server.
Common questions
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Game kit
Dragons and Wyverns
Static posed dragons at one consistent scale: western dragons, wyverns, serpentine eastern dragons, drakes and lindworms, standing, flying, roaring, sleeping and slain, hatchling to elder, plus eggs, nests, a hoard, bones, rock and a scale figure. No rig, no skinning.
One GLB with every piece placed in a starter scene. Each model is also below on its own.
View demoEverything in this pack
Western Dragon Standing Alert (Dragons and Wyverns)
Four legged winged dragon standing square with its wings folded and its head up, 7 m nose to tail, 2.3 m at the shoulder.
Western Dragon Walking (Dragons and Wyverns)
Adult western dragon mid stride on diagonal pairs, wings folded, head carried low and forward.
Western Dragon Rearing (Dragons and Wyverns)
Adult western dragon up on its hind legs with the forelimbs raised and the jaws open, 4.6 m tall.
Western Dragon With Wings Spread (Dragons and Wyverns)
Adult western dragon in a threat display: wings at full span, head thrust forward, jaws open. About 11 m across.
Western Dragon Perched With Wings Folded (Dragons and Wyverns)
Adult western dragon settled on its haunches with the wings folded and the neck drawn back into an S.
Western Dragon Coiled Asleep (Dragons and Wyverns)
Adult western dragon curled nose to tail on its belly, eyes shut, wings folded.
Western Dragon Flying, Wings Up (Dragons and Wyverns)
Adult western dragon airborne at the top of the wingbeat, legs trailed back. Place it in the air.
Western Dragon Flying, Wings Down (Dragons and Wyverns)
Adult western dragon airborne at the bottom of the power stroke, wings driven down.
Western Dragon Roaring (Dragons and Wyverns)
Adult western dragon with its head thrown up and back, jaws wide, wings half open.
Western Dragon Crouched Ready To Spring (Dragons and Wyverns)
Adult western dragon low to the ground with the haunches gathered and the head level with the shoulders.
Western Dragon Feeding (Dragons and Wyverns)
Adult western dragon with its head down at the ground and one forelimb reached forward onto a kill.
Western Dragon Slain (Dragons and Wyverns)
Adult western dragon dead on its flank, limbs loose, one wing collapsed under it and the jaws open.
Dragon Hatchling Standing (Dragons and Wyverns)
Newly hatched western dragon, 0.6 m nose to tail, oversized head and stubby wings.
Dragon Hatchling Curled Asleep (Dragons and Wyverns)
Newly hatched dragon curled nose to tail asleep, 0.6 m long. Drops into a nest or a hoard.
Dragon Hatchling Calling (Dragons and Wyverns)
Newly hatched dragon with its head thrown up and its jaws open, calling. 0.6 m long.
Juvenile Dragon Standing (Dragons and Wyverns)
Half grown western dragon standing alert, 2.6 m nose to tail, leggy and light bodied.
Juvenile Dragon Crouched (Dragons and Wyverns)
Half grown western dragon crouched low and gathered, 2.6 m nose to tail.
Elder Dragon Standing (Dragons and Wyverns)
Old western dragon, 11 m nose to tail and 3.6 m at the shoulder, with a heavy horn rack.
Elder Dragon Settled On A Hoard (Dragons and Wyverns)
Old western dragon settled on its haunches with the wings folded and the tail curled round, 11 m long.
Elder Dragon Roaring (Dragons and Wyverns)
Old western dragon with its head thrown back and its jaws wide, 11 m long and 5.4 m to the crown.
Wyvern Standing Alert (Dragons and Wyverns)
Two legged winged wyvern standing on its hind legs, wings folded, 6.2 m nose to tail.
Wyvern With Wings Spread (Dragons and Wyverns)
Wyvern in a threat display with the wings at full span, about 11 m across.
Wyvern Perched (Dragons and Wyverns)
Wyvern settled on its haunches with the wings folded and the neck drawn back, like a roosting bird.
Wyvern Flying, Wings Up (Dragons and Wyverns)
Wyvern airborne at the top of the wingbeat with the legs trailed back. Place it in the air.
Wyvern Flying, Wings Down (Dragons and Wyverns)
Wyvern airborne at the bottom of the power stroke, wings driven down and forward.
Wyvern Crouched Ready To Spring (Dragons and Wyverns)
Wyvern crouched low on gathered haunches with the head level and the wings tight.
Wyvern Slain (Dragons and Wyverns)
Wyvern dead on its flank with one wing collapsed under it and the jaws open.
Juvenile Wyvern Standing (Dragons and Wyverns)
Half grown wyvern standing alert, 2.4 m nose to tail, at the same scale as the adult.
Eastern Dragon Coiled (Dragons and Wyverns)
Long wingless serpentine dragon coiled on the ground with the head raised out of the coil, 9.5 m of body.
Eastern Dragon Coiled Asleep (Dragons and Wyverns)
Serpentine eastern dragon coiled with its head laid down on the coil and its eyes shut.
Eastern Dragon Rearing (Dragons and Wyverns)
Serpentine dragon with the front half of its body lifted off the coil and the jaws open, 3.5 m tall.
Eastern Dragon Flying (Dragons and Wyverns)
Wingless serpentine dragon swimming through the air in a shallow S. Place it well off the ground.
Drake Standing Alert (Dragons and Wyverns)
Small wingless four legged drake standing square, 2.8 m nose to tail, heavy through the body.
Drake Walking (Dragons and Wyverns)
Drake mid stride on diagonal pairs with its head low, 2.8 m nose to tail.
Drake Crouched (Dragons and Wyverns)
Drake crouched flat with its haunches gathered and its head level with the shoulders.
Drake Roaring (Dragons and Wyverns)
Drake with its head thrown back and its jaws wide open, 2.8 m nose to tail.
Drake Curled Asleep (Dragons and Wyverns)
Drake curled nose to tail on its belly with its eyes shut, 2.8 m nose to tail.
Lindworm Standing (Dragons and Wyverns)
Wingless serpentine lindworm propped up on its two forelimbs, the body from the ribs back on the ground.
Lindworm Coiled (Dragons and Wyverns)
Lindworm wound into a flat coil with its forelimbs tucked and its head low, 5.4 m of body.
Lindworm Rearing (Dragons and Wyverns)
Lindworm with its front half lifted high off the coil, forelimbs raised and jaws open.
Dragon Egg (Dragons and Wyverns)
Single mottled dragon egg, 0.46 m tall, standing upright on its blunt end.
Dragon Egg, Cracked (Dragons and Wyverns)
Dragon egg broken open along a jagged line round its shoulder, with shell fragments beside it.
Dragon Egg Hatching (Dragons and Wyverns)
Dragon egg split near the base with the cap tipped off and lying beside it. Empty: put a hatchling in it.
Dragon Nest Of Eggs (Dragons and Wyverns)
Nest of dry matter about 1.9 m across, rimmed with rolls and holding four eggs in the hollow.
Egg Clutch On A Rock (Dragons and Wyverns)
Three eggs in a scrape of dry matter on top of a low boulder, 2.1 m across and 0.9 m high.
Dragon Hoard Pile (Dragons and Wyverns)
Drift of gold coins about 3.5 m across and 0.9 m high, with cups, a plate and two ingots standing out of it.
Treasure Chest With An Opening Lid (Dragons and Wyverns)
Banded timber chest 1.07 m wide with a lipped lid on its own hinge node and coins spilling inside.
Scattered Gold Coins (Dragons and Wyverns)
Loose scatter of seventy gold coins over 2.7 m of ground, nowhere more than 40 mm deep.
Gnawed Bone Pile (Dragons and Wyverns)
Heap of long bones with a half buried rib cage, about 1.6 m across.
Dragon Skull (Dragons and Wyverns)
Bleached dragon skull 2.1 m long with the lower jaw fallen open and both brow horns intact.
Shed Scale Pile (Dragons and Wyverns)
Drift of forty four shed scales over 1.3 m of ground, each a thin tipped plate.
Scorched Ground Patch (Dragons and Wyverns)
Burnt patch of ground about 2.8 m across, 30 mm proud, with embers round the edge.
Claw Marks Ground Plate (Dragons and Wyverns)
Round earth plate 2.7 m across with four raked claw gouges across it, 40 mm proud.
Lair Ground Tile (Dragons and Wyverns)
Six metre square of rocky lair floor, 140 mm thick and flat topped, with loose stones scattered on it.
Lair Perch Rock (Dragons and Wyverns)
Flat topped rock 4 m across with its top at 1.62 m, for perching a dragon or a wyvern on.
Cave Mouth Arch (Dragons and Wyverns)
Rock arch about 10 m wide and 6 m high over a dark opening. A backdrop, not an interior.
Cliff Ledge (Dragons and Wyverns)
Rock shelf 5.6 m wide with its top at 2.5 m and two boulders on the back edge.
Chain And Shackle Anchor (Dragons and Wyverns)
Stone anchor block with a ring, a run of eight iron chain links across the ground and an open shackle.
Iron Cage With An Opening Door (Dragons and Wyverns)
Barred iron cage 2.56 m square and 2.6 m high with a timber floor and a door on its own hinge node.
Display Plinth With A Turntable (Dragons and Wyverns)
Round timber plinth 0.86 m tall whose banded top turns on its own node. Stand an egg, a skull or a hatchling on it.
Scale Reference Figure (Dragons and Wyverns)
Blank 1.75 m human figure in one flat material, for reading the size of every dragon in the pack.
Dragon lair clearing (Dragons and Wyverns)
A thirty metre rocky clearing outside a dragon lair, laid on twenty five six metre floor tiles, with the animals set out on rings round the hoard rather than gathered in the middle so each of them has clear ground round its outline. A cave mouth built up into a rock face...
Scale line up (Dragons and Wyverns)
The proportion check, on thirty metres of lair floor: the four western age stages in a front row from the 0.6 m hatchling through the 2.6 m juvenile and the 7 m adult to the 11 m elder, a second row of the other four body types at their own adult sizes, the scale reference...









