
Loading model
About
A drake with its head thrown up and back and the jaws wide open. Short necked, so the whole animal rocks back into the roar rather than just the head. Static geometry in a baked pose. Overall 0.77 x 1.50 x 2.88 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Drake Roaring (Dragons and Wyverns)” asset in my project. Model: https://cdn.3dassets.dev/assets/36729/v1/model.glb Asset page: https://3dassets.dev/assets/dragons-and-wyverns-drake-roaring-3f5ac1b7 Description: Drake with its head thrown back and its jaws wide open, 2.8 m nose to tail. - Dimensions (X × Y × Z): 0.77 × 1.499 × 2.875 metres - Triangles: 3.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36729/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Drake Roaring (Dragons and Wyverns) with my AI development tools?
How do I get started?
Which game engines and tools can I use Drake Roaring (Dragons and Wyverns) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Drake Roaring (Dragons and Wyverns) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Drake Roaring (Dragons and Wyverns)
Drake with its head thrown back and its jaws wide open, 2.8 m nose to tail.