# Drake Roaring (Dragons and Wyverns)

Drake with its head thrown back and its jaws wide open, 2.8 m nose to tail.

- **URL:** https://3dassets.dev/assets/dragons-and-wyverns-drake-roaring-3f5ac1b7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36729/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/dragons-and-wyverns-drake-roaring-3f5ac1b7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Fantasy, Stylized, Exterior
- **Geometry:** 3,200 triangles, 8,230 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 0.77 × 1.499 × 2.875
- **Animations:** none
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A drake with its head thrown up and back and the jaws wide open. Short necked, so the whole animal rocks back into the roar rather than just the head. Static geometry in a baked pose. Overall 0.77 x 1.50 x 2.88 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36729/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DrakeRoaringDragonsAndWyverns(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36729/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36729/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36729/v1/model.glb" alt="Drake Roaring (Dragons and Wyverns)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36729/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36729/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/dragons-and-wyverns-drake-roaring-3f5ac1b7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.