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About
A drake: a small wingless four legged dragon, heavy through the body and short in the neck, with a row of dorsal plates instead of spines and a flat tail spade. 2.8 m nose to tail and about 1 m at the shoulder. The pack animal and the pest of the set, and the one to use in numbers. Static geometry in a baked pose. Overall 0.68 x 1.23 x 3.05 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin centred on the footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed animal is modelled rather than rigged.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Drake Standing Alert (Dragons and Wyverns)” asset in my project. Model: https://cdn.3dassets.dev/assets/36726/v1/model.glb Asset page: https://3dassets.dev/assets/dragons-and-wyverns-drake-standing-alert-3fd987cb Description: Small wingless four legged drake standing square, 2.8 m nose to tail, heavy through the body. - Dimensions (X × Y × Z): 0.678 × 1.229 × 3.053 metres - Triangles: 3.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36726/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Drake Standing Alert (Dragons and Wyverns)
Small wingless four legged drake standing square, 2.8 m nose to tail, heavy through the body.