
About
Three-toed sloth hanging under a branch with long curved grasping claws. Original smooth-shaded anatomy with untextured natural colours. Dimensions 0.43 × 0.46 × 0.75 m. Metres, +Y up, +Z forward, footprint-centred pivot with lowest point at y=0. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “three toed sloth on branch (Jungle and Rainforest Animals)” asset in my project. Model: https://cdn.3dassets.dev/assets/21684/v1/model.glb Asset page: https://3dassets.dev/assets/rainforest-and-jungle-fauna-three-toed-sloth-on-branch-daf73e2e Description: Three-toed sloth hanging under a branch with long curved grasping claws. - Dimensions (X × Y × Z): 0.429 × 0.455 × 0.75 metres - Triangles: 8.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21684/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
three toed sloth on branch (Jungle and Rainforest Animals)
Three-toed sloth hanging under a branch with long curved grasping claws.