
About
A timber wolf 1.77 m nose to tail, 1.5 m nose to rump and 0.82 m at the shoulder: a lofted barrel with a chest, haunches and shoulder masses on four static legs, each with a shoulder, a stifle, a hock and a three toed foot. The head has a shaped skull with a brow ridge and cheeks, a tapered muzzle and jaw, a wet nose, two pricked ears and two glowing amber eyes, and a ruff of fur runs down the neck and back. The head is its own node at the base of the neck and the brush tail its own node at the rump, both parented to the body, so a head turn and an idle sway compose without any skinning. Nothing else deforms: the fur, the jaw and the paws are solid. Dimensions 0.49 × 1.09 × 1.81 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips idle, head-turn turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Timber Wolf, Jointed (FPS Survival Forest Outpost)” asset in my project. Model: https://cdn.3dassets.dev/assets/32709/v1/model.glb Asset page: https://3dassets.dev/assets/fps-survival-forest-outpost-creature-wolf-4be4d311 Description: Free 3D game asset for a forest survival outpost: a timber wolf 1.77 m nose to tail with jointed legs, pricked ears, a shaped muzzle and a brush tail, built as a rigid jointed puppet. Animated idle and head-turn. - Dimensions (X × Y × Z): 0.492 × 1.088 × 1.81 metres - Triangles: 8.5k - Animations: idle, head-turn - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32709/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Timber Wolf, Jointed (FPS Survival Forest Outpost)
Free 3D game asset for a forest survival outpost: a timber wolf 1.77 m nose to tail with jointed legs, pricked ears, a shaped muzzle and a brush tail, built as a rigid jointed puppet. Animated idle and head-turn.