# Triple slash fan (VFX Mesh Library)

Three raking claw crescents at graded radius, offset in depth and angle, with six short flicks off the outer edge.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-triple-slash-fan-f549d350
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21882/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-triple-slash-fan-f549d350
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 792 triangles, 2,376 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.767 × 1.07 × 0.23
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A three claw rake. Three crescents of decreasing radius are offset in depth and rotated slightly against each other so they read as separate strokes, and six short flicks fire off the outer edge. Bounding size 0.77 by 1.07 by 0.23 m, metres, +Y up, +Z forward. Origin: free. The origin is the pivot of the swing, about 0.4 m inside the arc, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.51 m below and 0.56 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21882/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TripleSlashFanVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21882/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21882/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21882/v1/model.glb" alt="Triple slash fan (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21882/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21882/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-triple-slash-fan-f549d350 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.