
About
A ricochet built as two swept lens sections meeting at a bright bead. The incoming leg tapers in from half a metre away, the outgoing leg leaves at about forty five degrees, and six short chips are thrown off the contact point. Bounding size 0.35 by 0.53 by 0.83 m, metres, +Y up, +Z forward. Origin: free. The origin is the deflection point where the incoming and outgoing streaks meet, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.12 m below and 0.40 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ricochet streak (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21859/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-ricochet-streak-b17b8d33 Description: A bent deflection streak: a long incoming tail, a bright kink bead and a shorter outgoing tail with six thrown chips. - Dimensions (X × Y × Z): 0.349 × 0.526 × 0.835 metres - Triangles: 444 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21859/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Ricochet streak (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Ricochet streak (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ricochet streak (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ricochet streak (VFX Mesh Library)
A bent deflection streak: a long incoming tail, a bright kink bead and a shorter outgoing tail with six thrown chips.