# Ricochet streak (VFX Mesh Library)

A bent deflection streak: a long incoming tail, a bright kink bead and a shorter outgoing tail with six thrown chips.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-ricochet-streak-b17b8d33
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21859/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-ricochet-streak-b17b8d33
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 444 triangles, 1,332 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.349 × 0.526 × 0.835
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A ricochet built as two swept lens sections meeting at a bright bead. The incoming leg tapers in from half a metre away, the outgoing leg leaves at about forty five degrees, and six short chips are thrown off the contact point. Bounding size 0.35 by 0.53 by 0.83 m, metres, +Y up, +Z forward. Origin: free. The origin is the deflection point where the incoming and outgoing streaks meet, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.12 m below and 0.40 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21859/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RicochetStreakVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21859/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21859/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21859/v1/model.glb" alt="Ricochet streak (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21859/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21859/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-ricochet-streak-b17b8d33 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.