
About
1970s long-tail prototype. Bounds 2.230 x 1.250 x 5.940 metres (X/Y/Z). +Y up, nose +Z. Wheels, doors and covers have named pivot nodes where present. Clips: wheel-roll, doors-open, bonnet-open. Rigid node transforms, no skinning. No collision or navigation data. Restrained eight-material family with blank signs and no real team branding.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “1970s long-tail prototype (Endurance and GT Paddock)” asset in my project. Model: https://cdn.3dassets.dev/assets/14840/v1/model.glb Asset page: https://3dassets.dev/assets/endurance-and-gt-paddock-classic-long-tail-prototype-8f18a59a Description: 1970s long-tail prototype with original generic endurance racing construction. - Dimensions (X × Y × Z): 2.23 × 1.25 × 5.94 metres - Triangles: 8.8k - Animations: wheel-roll, doors-open, bonnet-open - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14840/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}1970s long-tail prototype (Endurance and GT Paddock)
1970s long-tail prototype with original generic endurance racing construction.