
About
Prototype night configuration. Bounds 2.280 x 1.380 x 5.340 metres (X/Y/Z). +Y up, nose +Z. Wheels, doors and covers have named pivot nodes where present. Clips: wheel-roll, doors-open, bonnet-open. Rigid node transforms, no skinning. No collision or navigation data. Restrained eight-material family with blank signs and no real team branding.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Prototype night configuration (Endurance and GT Paddock)” asset in my project. Model: https://cdn.3dassets.dev/assets/14962/v1/model.glb Asset page: https://3dassets.dev/assets/endurance-and-gt-paddock-prototype-night-162d4123 Description: Prototype night configuration with original generic endurance racing construction. - Dimensions (X × Y × Z): 2.28 × 1.38 × 5.34 metres - Triangles: 6.2k - Animations: wheel-roll, doors-open, bonnet-open - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14962/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Prototype night configuration (Endurance and GT Paddock)
Prototype night configuration with original generic endurance racing construction.