
About
An upward strike. The crescent is swept from low to high through 117 degrees with its widest point past the middle of the sweep, backed by a thin inner arc, and five short flicks leave the leading edge of the blade. Bounding size 0.77 by 0.89 by 0.10 m, metres, +Y up, +Z forward. Origin: free. The origin is the pivot of the swing, about 0.4 m inside the arc, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.49 m below and 0.40 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Upward arc (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21885/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-upward-arc-70b4e1cf Description: A rising uppercut crescent thickening toward its top end, with an inner wisp and five flicks leaving the leading edge. - Dimensions (X × Y × Z): 0.772 × 0.891 × 0.096 metres - Triangles: 510 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21885/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Upward arc (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Upward arc (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Upward arc (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Upward arc (VFX Mesh Library)
A rising uppercut crescent thickening toward its top end, with an inner wisp and five flicks leaving the leading edge.