
About
A vortex sunk into the ground. The funnel is lathed as a hollow wall whose radius falls from 0.5 m at the mouth to 0.09 m at the throat, two swept ridges spiral down the inner wall, a torus finishes the rim and a flattened bead sits in the throat. Bounding size 1.08 by 0.65 by 1.08 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.020 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.020 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wormhole funnel (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21909/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-wormhole-funnel-797025c8 Description: A flared funnel throat sunk into the ground with two spiral wall ridges, a rim torus and a bright throat bead. - Dimensions (X × Y × Z): 1.08 × 0.648 × 1.08 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21909/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Wormhole funnel (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Wormhole funnel (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Wormhole funnel (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wormhole funnel (VFX Mesh Library)
A flared funnel throat sunk into the ground with two spiral wall ridges, a rim torus and a bright throat bead.