3DAssets.dev
Loading model…

About

A worldspace damage indicator built from chunky chamfered plates rather than a transparent sprite. Two nested chevrons sit over a slanted backing bar, and five short flicks rise off the top so the marker reads as an impact rather than as user interface furniture. Bounding size 0.76 by 0.93 by 0.09 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the marker, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.35 m below and 0.58 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Damage chevron marker (VFX Mesh Library)” asset in my project.

Model: https://cdn.3dassets.dev/assets/21857/v1/model.glb
Asset page: https://3dassets.dev/assets/vfx-mesh-library-damage-chevron-marker-27db16d7
Description: A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above.

- Dimensions (X × Y × Z): 0.76 × 0.933 × 0.09 metres
- Triangles: 278
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21857/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Damage chevron marker (VFX Mesh Library) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Damage chevron marker (VFX Mesh Library) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Damage chevron marker (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Damage chevron marker (VFX Mesh Library)

A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above.

Download asset · 14.9 KB

More in Effects & Primitives

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.

@3dassets228 tris
Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.

@3dassets56 tris
Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Three-metre targeting ring with eight radial marks; static opaque emissive geometry.

@3dassets1.4k tris
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris
Muzzle star flash, small (VFX Mesh Library)

Muzzle star flash, small (VFX Mesh Library)

The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.

@3dassets932 tris
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris
Shockwave ring, small (VFX Mesh Library)

Shockwave ring, small (VFX Mesh Library)

The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.

@3dassets1.4k tris
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris
Radial impact burst, small (VFX Mesh Library)

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

@3dassets928 tris
Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris

Similar assets

Working bar with back bar and dispense (Bar, Pub and Brewery Taproom)

Working bar with back bar and dispense (Bar, Pub and Brewery Taproom)

A pub bar in service: a panelled counter run from the lift-flap end through the till and waiter positions and around a corner into a return leg, a four bay back bar of bottle steps, mirror and glazed fridge with an optic rail and lightbox, three tap fonts and a set of three...

@3dassets62.4k tris
Back bar glass shelf run (Bar, Pub and Brewery Taproom)

Back bar glass shelf run (Bar, Pub and Brewery Taproom)

A back bar bay of five toughened glass shelves on brass pin brackets against a mirrored back, each with a slim brass light strip beneath it.

@3dassets3.0k tris
Back bar bottle steps bay (Bar, Pub and Brewery Taproom)Animated

Back bar bottle steps bay (Bar, Pub and Brewery Taproom)

A full height back bar bay of bottle steps: a panelled base cabinet with fielded doors and brass knobs, a bullnose worktop, four stepped display tiers with moulded nosings and brass gallery rails against a mirrored back, framed by turned pilasters under a moulded cornice.

@3dassets3.6k tris
Back bar spirit shelf run (Bar, Pub and Brewery Taproom)

Back bar spirit shelf run (Bar, Pub and Brewery Taproom)

An open back bar bay: four deep timber spirit shelves on shaped brackets against a boarded back, each with a brass gallery rail, over the panelled base and under the moulded cornice.

@3dassets3.3k tris
Back bar bottle fridge bay (Bar, Pub and Brewery Taproom)Animated

Back bar bottle fridge bay (Bar, Pub and Brewery Taproom)

A back bar bay with a glazed bottle fridge in the base: two glass doors on barrel hinges with bar handles over three wire shelves, a louvred grille, and two display shelves with gallery rails and a blank lit sign band above.

@3dassets3.6k tris
Back bar lightbox (Bar, Pub and Brewery Taproom)

Back bar lightbox (Bar, Pub and Brewery Taproom)

A back bar lightbox: a shallow case in a moulded brass frame with a blank illuminated face and a small uplight bar. The face carries no artwork or wording.

@3dassets768 tris
Bar stool with back (Bar, Pub and Brewery Taproom)

Bar stool with back (Bar, Pub and Brewery Taproom)

A 760 mm bar stool with a back: four turned legs, a brass foot ring, a piped round seat pad and a hooped back on two turned uprights with a shaped cresting rail.

@3dassets1.9k tris
Back bar mirrored bay (Bar, Pub and Brewery Taproom)Animated

Back bar mirrored bay (Bar, Pub and Brewery Taproom)

A back bar bay built around a tall framed mirror: a panelled base cabinet with fielded doors, a bullnose worktop, a moulded mirror frame, a single display shelf with a brass gallery rail and a moulded cornice above.

@3dassets2.8k tris
Back bar base cabinet (Bar, Pub and Brewery Taproom)Animated

Back bar base cabinet (Bar, Pub and Brewery Taproom)

A 1.2 m low back bar cabinet: a recessed plinth, two fielded doors with brass knobs, two drawers with a pair of knobs each and a bullnose timber top.

@3dassets1.4k tris
Bar stool with back, ebonised (Bar, Pub and Brewery Taproom)

Bar stool with back, ebonised (Bar, Pub and Brewery Taproom)

The bar stool with a back in an ebonised timber finish rather than natural oak.

@3dassets1.9k tris
Back Bar (Casino Floor and Back Rooms)

Back Bar (Casino Floor and Back Rooms)

Mirrored back bar with three glass shelves of bottles.

@3dassets3.2k tris
Gold bar stack icon (3D Game UI Icons)

Gold bar stack icon (3D Game UI Icons)

Four tapered bullion bars stacked three courses high, each with chamfered edges, and a struck seal on the top bar.

@3dassets292 tris