
About
A worldspace damage indicator built from chunky chamfered plates rather than a transparent sprite. Two nested chevrons sit over a slanted backing bar, and five short flicks rise off the top so the marker reads as an impact rather than as user interface furniture. Bounding size 0.76 by 0.93 by 0.09 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the marker, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.35 m below and 0.58 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Damage chevron marker (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21857/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-damage-chevron-marker-27db16d7 Description: A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above. - Dimensions (X × Y × Z): 0.76 × 0.933 × 0.09 metres - Triangles: 278 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21857/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Damage chevron marker (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Damage chevron marker (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Damage chevron marker (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Damage chevron marker (VFX Mesh Library)
A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above.