
About
A 1.2 m low back bar cabinet: a recessed plinth, two fielded doors with brass knobs, two drawers with a pair of knobs each and a bullnose timber top. Overall 1.23 by 0.92 by 0.54 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. door-left, door-right, drawer-left and drawer-right are named nodes pivoted on their hinge and slide axes. Rigid node-transform clips: door-open, door-close, drawer-open and drawer-close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Back bar base cabinet (Bar, Pub and Brewery Taproom)” asset in my project. Model: https://cdn.3dassets.dev/assets/18369/v1/model.glb Asset page: https://3dassets.dev/assets/bar-pub-and-brewery-taproom-back-bar-cabinet-f1d68805 Description: A 1.2 m low back bar cabinet: a recessed plinth, two fielded doors with brass knobs, two drawers with a pair of knobs each and a bullnose timber top. - Dimensions (X × Y × Z): 1.23 × 0.92 × 0.543 metres - Triangles: 1.4k - Animations: door-open, door-close, drawer-open, drawer-close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18369/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Back bar base cabinet (Bar, Pub and Brewery Taproom)
A 1.2 m low back bar cabinet: a recessed plinth, two fielded doors with brass knobs, two drawers with a pair of knobs each and a bullnose timber top.