
About
A directional impact for a round that strikes a hard surface at an angle. Nine chips lifted from the surface ring the contact point, thirteen four sided shards fan forward inside a sixty degree cone, seven loose fragments tumble ahead of them and a tapered hot jet runs down the axis. Bounding size 0.58 by 0.48 by 0.96 m, metres, +Y up, +Z forward. Origin: free. The origin is the point of impact on the struck surface, with the spall thrown forward along +Z, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.23 m below and 0.26 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Directional spall cone (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21861/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-directional-spall-cone-536a5681 Description: Forward spall thrown off a struck surface: a broken rim of nine chips behind a cone of thirteen long shards, seven loose fragments and a hot jet. - Dimensions (X × Y × Z): 0.576 × 0.485 × 0.964 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21861/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Directional spall cone (VFX Mesh Library)
Forward spall thrown off a struck surface: a broken rim of nine chips behind a cone of thirteen long shards, seven loose fragments and a hot jet.