
About
The same slab outline split at y=-0.02, with each half sheared sideways and given an opposing tilt so the fracture line reads clearly. The rune rides on the upper half only, so it is visibly incomplete, and three shed chips float around the gap. Useful as the failed or half-collected state of the intact stone. Bounding size 0.36 by 0.54 by 0.10 m; metres, +Y up, +Z forward. Origin: free, at the gap between the two halves, where the intact stone centre used to be, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.269 m below it and 0.269 m above it. Clips: bob (3.2 s), spin (4.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Broken rune stone (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19928/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-rune-stone-broken-c01bfe96 Description: The rune stone snapped across the middle: the two halves hang apart at opposing tilts with the rune broken between them and three chips shed around the break. - Dimensions (X × Y × Z): 0.36 × 0.537 × 0.099 metres - Triangles: 260 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19928/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Do I need Draco, Meshopt or KTX2 to load it?
Broken rune stone (Pickups and Collectibles)
The rune stone snapped across the middle: the two halves hang apart at opposing tilts with the rune broken between them and three chips shed around the break.