{"data":{"id":"21861","slug":"vfx-mesh-library-directional-spall-cone-536a5681","title":"Directional spall cone (VFX Mesh Library)","summary":"Forward spall thrown off a struck surface: a broken rim of nine chips behind a cone of thirteen long shards, seven loose fragments and a hot jet.","description":"A directional impact for a round that strikes a hard surface at an angle. Nine chips lifted from the surface ring the contact point, thirteen four sided shards fan forward inside a sixty degree cone, seven loose fragments tumble ahead of them and a tapered hot jet runs down the axis. Bounding size 0.58 by 0.48 by 0.96 m, metres, +Y up, +Z forward. Origin: free. The origin is the point of impact on the struck surface, with the spall thrown forward along +Z, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.23 m below and 0.26 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.","status":"published","url":"https://3dassets.dev/assets/vfx-mesh-library-directional-spall-cone-536a5681","cdnUrl":"https://cdn.3dassets.dev/assets/21861/v1/model.glb","downloadUrl":"https://3dassets.dev/download/vfx-mesh-library-directional-spall-cone-536a5681","thumbnailUrl":"https://cdn.3dassets.dev/assets/21861/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/21861/v1/poster.webp","blurhash":"U7AAN~XA00w@-:D*WC^+00RO~WkX0L?axu0L","category":{"slug":"effects-primitives","title":"Effects & Primitives"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":68324,"triangles":1384,"vertices":4152,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.30218297616249873,-0.22845826382470327,-0.13325391709804535],"max":[0.2735868133664782,0.2562053584558983,0.8309824466705322]},"sizeMeters":[0.576,0.485,0.964],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:31:23.069Z","updatedAt":"2026-09-07T17:31:23.191Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/21861/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DirectionalSpallConeVFXMeshLibrary(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21861/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/21861/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/21861/v1/model.glb\" alt=\"Directional spall cone (VFX Mesh Library)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21861/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/21861/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}