
About
A sustained engine exhaust. The outer cone is lathed with a rippling profile and trails backward from the nozzle, a narrower brighter cone runs inside it, three torus shock rings sit along the axis and a lathed lip forms the nozzle. Bounding size 0.42 by 0.42 by 0.88 m, metres, +Y up, +Z forward. Origin: free. The origin is the nozzle mouth, with the plume trailing along -Z, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.21 m below and 0.21 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Thruster cone (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21913/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-thruster-cone-a2af2dfc Description: A long tapered exhaust cone trailing along -Z with a brighter inner cone, three shock rings and a nozzle lip. - Dimensions (X × Y × Z): 0.42 × 0.42 × 0.88 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21913/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Thruster cone (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Thruster cone (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Thruster cone (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Thruster cone (VFX Mesh Library)
A long tapered exhaust cone trailing along -Z with a brighter inner cone, three shock rings and a nozzle lip.