
About
An annular engine. The nozzle is lathed as a slim ring lip, three toruses of decreasing radius trail behind it over 0.65 m as the plume, and eight swept vane streaks converge inward through them. Bounding size 0.60 by 0.60 by 0.75 m, metres, +Y up, +Z forward. Origin: free. The origin is the nozzle mouth, with the plume trailing along -Z, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.30 m below and 0.30 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Thruster ring nozzle (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21914/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-thruster-ring-447fd322 Description: A slim annular nozzle throwing three graded toroidal plume rings down the axis, with eight converging vane streaks between them. - Dimensions (X × Y × Z): 0.6 × 0.596 × 0.752 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21914/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Thruster ring nozzle (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Thruster ring nozzle (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Thruster ring nozzle (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Thruster ring nozzle (VFX Mesh Library)
A slim annular nozzle throwing three graded toroidal plume rings down the axis, with eight converging vane streaks between them.