
About
A lingering hazard cloud. Twelve lobes fill a flattened envelope above the ground, four separate bubbles rise out of the top, seven flattened lobes pool at the base and a lathed stain marks the ground under it. Bounding size 0.86 by 0.89 by 0.86 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.074 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.074 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Poison cloud lobes (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21894/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-poison-cloud-lobes-98bd82cd Description: A heavy settled gas cloud of twelve lobes with four bubbles lifting off the top and a pooled skirt on the ground. - Dimensions (X × Y × Z): 0.862 × 0.885 × 0.857 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21894/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Poison cloud lobes (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Poison cloud lobes (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Poison cloud lobes (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Poison cloud lobes (VFX Mesh Library)
A heavy settled gas cloud of twelve lobes with four bubbles lifting off the top and a pooled skirt on the ground.