# Poison cloud lobes (VFX Mesh Library)

A heavy settled gas cloud of twelve lobes with four bubbles lifting off the top and a pooled skirt on the ground.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-poison-cloud-lobes-98bd82cd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21894/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-poison-cloud-lobes-98bd82cd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set, Exterior
- **Geometry:** 1,556 triangles, 4,668 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.862 × 0.885 × 0.857
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A lingering hazard cloud. Twelve lobes fill a flattened envelope above the ground, four separate bubbles rise out of the top, seven flattened lobes pool at the base and a lathed stain marks the ground under it. Bounding size 0.86 by 0.89 by 0.86 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.074 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.074 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21894/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PoisonCloudLobesVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21894/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21894/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21894/v1/model.glb" alt="Poison cloud lobes (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21894/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21894/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-poison-cloud-lobes-98bd82cd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.