3DAssets.dev

Loading model

About

A 4.6 m quarter pole: a timber mast on a spreader plate with a cross head, a rigging ring for the roof lines and a gold cap. Four of them carry the cone between the centre pole and the sidewall, standing where the roof still has the height for them. Overall 0.900 x 4.900 x 0.900 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Travelling Circus and Big Top / circus-lp-v1: flat shaded canvas white, circus red, gold and blue over timber, steel, charcoal and sawdust, with an embedded procedural timber map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Big Top King Pole (Travelling Circus and Big Top)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36230/v1/model.glb
Asset page: https://3dassets.dev/assets/travelling-circus-and-big-top-big-top-king-pole-53a357c7
Description: A 4.6 m quarter pole: a timber mast on a spreader plate with a cross head, a rigging ring for the roof lines and a gold cap. Four of them carry the cone between the centre pole and the sidewall, standing where the roof still has the height for them.

- Dimensions (X × Y × Z): 0.9 × 4.9 × 0.9 metres
- Triangles: 180
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36230/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Big Top King Pole (Travelling Circus and Big Top)

A 4.6 m quarter pole: a timber mast on a spreader plate with a cross head, a rigging ring for the roof lines and a gold cap. Four of them carry the cone between the centre pole and the sidewall, standing where the roof still has the height for them.

Download asset · 16.3 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 40 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 33 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 33 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 33 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 33 ↓

Similar assets

Big Top Centre Pole (Travelling Circus and Big Top)

Big Top Centre Pole (Travelling Circus and Big Top)

The 8.9 m king mast that carries the crown of the tent: a tapered timber pole on a steel spreader plate, two rigging rings and a gold ball with a pair of pennants over it. It stands in the middle of the ring.

@3dassets300 tris · 14 ↓
Big Top Striped Roof Cone (Travelling Circus and Big Top)

Big Top Striped Roof Cone (Travelling Circus and Big Top)

The tent's roof: fourteen red and white gores rising 4.2 m to a gold crown ring, 18.6 m across the eaves so it oversails the sidewall. Set it on the wall head, over the centre pole; the gold crown ring caps the point where the fourteen gores meet.

@3dassets252 tris · 11 ↓
Big Top Entrance Bay (Travelling Circus and Big Top)

Big Top Entrance Bay (Travelling Circus and Big Top)

The same sidewall bay with a 2 m doorway cut through it under a rolled canvas head on two timber jambs, for the one bay of the ring the crowd walks in through. Ports and height are unchanged, so it drops into any position in the ring.

@3dassets180 tris · 13 ↓
Big Top Canvas Bay (Travelling Circus and Big Top)

Big Top Canvas Bay (Travelling Circus and Big Top)

A 4 x 3.4 m red and white sidewall bay with a laced batten on each edge and timber hem and head rails. Fourteen of them close a 17.5 m ring, edge ports landing on the polygon's own vertices.

@3dassets168 tris · 11 ↓
Spinning Plate Stand (Travelling Circus and Big Top)Animated

Spinning Plate Stand (Travelling Circus and Big Top)

A 1.5 m plate spinning stand: a weighted black base, a tapered timber rod and a 600 mm white plate with a red rim on a gold tip. The plate is one node on the tip, so it spins in place.

@3dassets272 tris · 12 ↓
Big Top Scalloped Valance (Travelling Circus and Big Top)

Big Top Scalloped Valance (Travelling Circus and Big Top)

A 4 m run of scalloped valance, five gold tongues under a red band with a white bob on each point. It hangs at the eave over a canvas bay, and fourteen runs skirt the whole tent.

@3dassets292 tris · 10 ↓
Deck floodlight mast (Offshore Oil Rig and Platform)

Deck floodlight mast (Offshore Oil Rig and Platform)

A 6 m deck lighting mast: a braced tubular column with a climbing ladder, a cross head carrying four aimed floodlights and a blank obstruction light on the mast head.

@3dassets1.8k tris · 14 ↓
Trapeze Rig (Travelling Circus and Big Top)Animated

Trapeze Rig (Travelling Circus and Big Top)

A 5.4 m free standing trapeze frame: four raking steel legs on ground plates, braced twice a side, with a red top beam at 5.6 m. The fly bar hangs on two stiff lines from the beam and is one node on the beam's own axis.

@3dassets340 tris · 12 ↓
Tent Stake (Travelling Circus and Big Top)

Tent Stake (Travelling Circus and Big Top)

A 700 mm steel tent stake driven at a rake, with a burred head and the churned ground round it. Two dozen of them hold a big top down, and the same stake anchors rigging, fencing and a safety net.

@3dassets68 tris · 10 ↓
Wind sock and mast (Offshore Oil Rig and Platform)

Wind sock and mast (Offshore Oil Rig and Platform)

A helideck wind sock on its braced mast: the swivel head, the hoop and the banded sock, three stay wires and a blank obstruction light on the mast head.

@3dassets680 tris · 10 ↓
Rigging Sledgehammer (Travelling Circus and Big Top)

Rigging Sledgehammer (Travelling Circus and Big Top)

The 1 m sledgehammer the stakes are driven with: an ash shaft and a steel head, leaning where it was left in the churned ground. Static prop.

@3dassets88 tris · 9 ↓
Broken mast with rigging stubs (Coral Reef and Underwater Scenery)

Broken mast with rigging stubs (Coral Reef and Underwater Scenery)

Fallen tapered mast with a broken cross spar and short attached rigging ends.

@3dassets140 tris · 12 ↓