3DAssets.dev
Loading model…

About

A full spin attack. A lens section is swept round a closed circle in the XZ plane, swelling through the leading half of the sweep and thinning through the trailing half, with an inner torus band and seven flicks rising off the rim. Bounding size 1.16 by 0.15 by 1.13 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the spin, on the axis of rotation, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.07 m below and 0.08 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Spin arc ring (VFX Mesh Library)” asset in my project.

Model: https://cdn.3dassets.dev/assets/21884/v1/model.glb
Asset page: https://3dassets.dev/assets/vfx-mesh-library-spin-arc-ring-f4399ff2
Description: A closed horizontal ribbon ring with a swelling leading edge, an inner torus band and seven rising flicks.

- Dimensions (X × Y × Z): 1.162 × 0.147 × 1.128 metres
- Triangles: 918
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21884/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Spin arc ring (VFX Mesh Library) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Spin arc ring (VFX Mesh Library) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Spin arc ring (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Spin arc ring (VFX Mesh Library)

A closed horizontal ribbon ring with a swelling leading edge, an inner torus band and seven rising flicks.

Download asset · 44.9 KB

More in Effects & Primitives

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.

@3dassets228 tris
Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Ember projectile mesh (Sunfall Rift: MOBA Heroes and Arena)

Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.

@3dassets56 tris
Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Three-metre targeting ring with eight radial marks; static opaque emissive geometry.

@3dassets1.4k tris
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris
Muzzle star flash, small (VFX Mesh Library)

Muzzle star flash, small (VFX Mesh Library)

The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.

@3dassets932 tris
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris
Shockwave ring, small (VFX Mesh Library)

Shockwave ring, small (VFX Mesh Library)

The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.

@3dassets1.4k tris
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris
Radial impact burst, small (VFX Mesh Library)

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

@3dassets928 tris
Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris

Similar assets

Edging stone stack (Garden Centre and Florist)

Edging stone stack (Garden Centre and Florist)

A banded stack of concrete edging: three courses of rounded top edgings laid with staggered joints on a timber bearer, banded twice, with two loose edgings leaning against the end.

@3dassets1.4k tris
Whirl ribbon (VFX Mesh Library)

Whirl ribbon (VFX Mesh Library)

A ribbon spiralling one and a half turns up a narrowing column, with a second inner ribbon, a core shaft and a base ring.

@3dassets1.3k tris
Capture Point Ring (Hero Shooter Harbour Payload)Animated

Capture Point Ring (Hero Shooter Harbour Payload)

Free 3D model of a hero shooter capture point: a 4.6 m ground ring with four lit posts and an inner ring that turns. Rigid node spin clip, no skeleton.

@3dassets2.7k tris
Moat Edge Inner Corner (Feudal Japan Castle Town)

Moat Edge Inner Corner (Feudal Japan Castle Town)

Concave moat bank corner: land wraps around the water on the outer ring of a moat.

@3dassets744 tris
Silo work platform ring (Cold War Missile Silo and Command Bunker)

Silo work platform ring (Cold War Missile Silo and Command Bunker)

A two-leaf work platform that clamps to the tube liner: a bolted wall band and two grating leaves with bearer bars, inner handrails and roller carriages, closed around a 2.04 m bore.

@3dassets1.9k tris
Loading ring icon (3D Game UI Icons)

Loading ring icon (3D Game UI Icons)

Open ring broken by a gap with a lead pip on the leading end, the static rest pose of a spinner.

@3dassets1.1k tris
Respawn ring (Pickups and Collectibles)Animated

Respawn ring (Pickups and Collectibles)

Standing respawn ring 1.5 m tall: a 1.1 m gold hoop with a violet inner band and eight rune blocks, held on two canted arms over a hexagonal plinth, with a crystal core at its centre.

@3dassets972 tris
Armour spark ring (VFX Mesh Library)

Armour spark ring (VFX Mesh Library)

A bright contact ring in the XY plane with a dished inner cone, a rear band, fourteen radial sparks and eight chamfered studs.

@3dassets1.6k tris
Upward arc (VFX Mesh Library)

Upward arc (VFX Mesh Library)

A rising uppercut crescent thickening toward its top end, with an inner wisp and five flicks leaving the leading edge.

@3dassets510 tris
Shockwave ring, medium (VFX Mesh Library)

Shockwave ring, medium (VFX Mesh Library)

A crested ground shockwave ring with an inner secondary ring, ten radial fins and a skirt of eight dust lobes.

@3dassets1.5k tris
Warning marker ring (VFX Mesh Library)

Warning marker ring (VFX Mesh Library)

A ground hazard ring with eight raised inward chevrons, sixteen rim ticks, an inner band and a domed centre stud.

@3dassets1.5k tris
Extended soft capture ring (Space Station and Docking Bays)

Extended soft capture ring (Space Station and Docking Bays)

A 2 m soft capture ring shown extended on six linear actuators: a fixed base flange, telescoping struts with damper bodies, the capture ring with a yellow contact band and three alignment blocks.

@3dassets1.0k tris