# Spin arc ring (VFX Mesh Library)

A closed horizontal ribbon ring with a swelling leading edge, an inner torus band and seven rising flicks.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-spin-arc-ring-f4399ff2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21884/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-spin-arc-ring-f4399ff2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 918 triangles, 2,754 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.162 × 0.147 × 1.128
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A full spin attack. A lens section is swept round a closed circle in the XZ plane, swelling through the leading half of the sweep and thinning through the trailing half, with an inner torus band and seven flicks rising off the rim. Bounding size 1.16 by 0.15 by 1.13 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the spin, on the axis of rotation, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.07 m below and 0.08 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21884/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SpinArcRingVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21884/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21884/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21884/v1/model.glb" alt="Spin arc ring (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21884/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21884/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-spin-arc-ring-f4399ff2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.