
About
A capture point laid into the ground: a 4.6 m dark disc edged in attack orange, four capped posts around it and a glowing inner ring with six markers that turns. Dimensions 4.60 × 1.31 × 4.60 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips ring-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The disc, edge and posts are static; only the inner ring turns.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Capture Point Ring (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27688/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-objective-capture-point-r-8ea2fdf2 Description: Free 3D model of a hero shooter capture point: a 4.6 m ground ring with four lit posts and an inner ring that turns. Rigid node spin clip, no skeleton. - Dimensions (X × Y × Z): 4.6 × 1.31 × 4.6 metres - Triangles: 2.7k - Animations: ring-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27688/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Capture Point Ring (Hero Shooter Harbour Payload)
Free 3D model of a hero shooter capture point: a 4.6 m ground ring with four lit posts and an inner ring that turns. Rigid node spin clip, no skeleton.