{"data":{"id":"27688","slug":"hero-shooter-harbour-payload-objective-capture-point-r-8ea2fdf2","title":"Capture Point Ring (Hero Shooter Harbour Payload)","summary":"Free 3D model of a hero shooter capture point: a 4.6 m ground ring with four lit posts and an inner ring that turns. Rigid node spin clip, no skeleton.","description":"A capture point laid into the ground: a 4.6 m dark disc edged in attack orange, four capped posts around it and a glowing inner ring with six markers that turns. Dimensions 4.60 × 1.31 × 4.60 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips ring-spin turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The disc, edge and posts are static; only the inner ring turns.","status":"published","url":"https://3dassets.dev/assets/hero-shooter-harbour-payload-objective-capture-point-r-8ea2fdf2","cdnUrl":"https://cdn.3dassets.dev/assets/27688/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hero-shooter-harbour-payload-objective-capture-point-r-8ea2fdf2","thumbnailUrl":"https://cdn.3dassets.dev/assets/27688/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27688/v1/poster.webp","blurhash":"U797kdxb00WAs*a{V^jb00Rj_NazNNj]t2W.","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":52744,"triangles":2696,"vertices":1980,"meshes":5,"materials":4,"textures":0,"animations":["ring-spin"],"boundingBox":{"min":[-2.299999952316284,-0.000042420440606771165,-2.299999952316284],"max":[2.299999952316284,1.3100412874094178,2.299999952316284]},"sizeMeters":[4.6,1.31,4.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:17:04.303Z","updatedAt":"2026-09-08T00:17:04.409Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27688/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CapturePointRingHeroShooterHarbourPayload(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27688/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27688/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27688/v1/model.glb\" alt=\"Capture Point Ring (Hero Shooter Harbour Payload)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27688/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27688/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}