
About
A shot spread caught mid flight. Thirteen pellets are distributed on a widening cone, each with a short lens streak behind it, and a torus and six small lobes mark the muzzle gas at the rear without hiding the spread. Bounding size 0.45 by 0.49 by 0.94 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the spread on the fire axis, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.29 m below and 0.20 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shotgun spread cone (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21876/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-shotgun-cone-a32ba27a Description: Thirteen pellets on an expanding cone, each dragging a short streak, with a muzzle gas ring and six wash lobes behind them. - Dimensions (X × Y × Z): 0.446 × 0.493 × 0.936 metres - Triangles: 1.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21876/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Shotgun spread cone (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Shotgun spread cone (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Shotgun spread cone (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shotgun spread cone (VFX Mesh Library)
Thirteen pellets on an expanding cone, each dragging a short streak, with a muzzle gas ring and six wash lobes behind them.