# Shotgun spread cone (VFX Mesh Library)

Thirteen pellets on an expanding cone, each dragging a short streak, with a muzzle gas ring and six wash lobes behind them.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-shotgun-cone-a32ba27a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21876/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-shotgun-cone-a32ba27a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 1,896 triangles, 5,688 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.446 × 0.493 × 0.936
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A shot spread caught mid flight. Thirteen pellets are distributed on a widening cone, each with a short lens streak behind it, and a torus and six small lobes mark the muzzle gas at the rear without hiding the spread. Bounding size 0.45 by 0.49 by 0.94 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the spread on the fire axis, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.29 m below and 0.20 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21876/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShotgunSpreadConeVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21876/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21876/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21876/v1/model.glb" alt="Shotgun spread cone (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21876/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21876/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-shotgun-cone-a32ba27a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.