
About
A blade on blade clash. Twelve flat spikes of alternating length radiate in the XY plane and lean slightly out of it, a flattened bead marks the contact, and four triangular chips sit on the four long spikes so nothing floats free of the star. Bounding size 0.78 by 0.81 by 0.12 m, metres, +Y up, +Z forward. Origin: free. The origin is the clash point at the centre of the star, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.41 m below and 0.40 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Parry spark star (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21888/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-parry-spark-star-bb3a9ef4 Description: A compact twelve point starburst of flat spikes around a flattened contact bead, with four triangular chips seated on the long spikes. - Dimensions (X × Y × Z): 0.775 × 0.809 × 0.12 metres - Triangles: 840 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21888/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Parry spark star (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Parry spark star (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Parry spark star (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Parry spark star (VFX Mesh Library)
A compact twelve point starburst of flat spikes around a flattened contact bead, with four triangular chips seated on the long spikes.