3DAssets.dev

Loading model

About

A blade on blade clash. Twelve flat spikes of alternating length radiate in the XY plane and lean slightly out of it, a flattened bead marks the contact, and four triangular chips sit on the four long spikes so nothing floats free of the star. Bounding size 0.78 by 0.81 by 0.12 m, metres, +Y up, +Z forward. Origin: free. The origin is the clash point at the centre of the star, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.41 m below and 0.40 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Parry spark star (VFX Mesh Library)” asset in my project.

Model: https://cdn.3dassets.dev/assets/21888/v1/model.glb
Asset page: https://3dassets.dev/assets/vfx-mesh-library-parry-spark-star-bb3a9ef4
Description: A compact twelve point starburst of flat spikes around a flattened contact bead, with four triangular chips seated on the long spikes.

- Dimensions (X × Y × Z): 0.775 × 0.809 × 0.12 metres
- Triangles: 840
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21888/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Parry spark star (VFX Mesh Library) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Parry spark star (VFX Mesh Library) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Parry spark star (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Parry spark star (VFX Mesh Library)

A compact twelve point starburst of flat spikes around a flattened contact bead, with four triangular chips seated on the long spikes.

Download asset · 41.2 KB

More in Effects & Primitives

Muzzle star flash, small (VFX Mesh Library)

Muzzle star flash, small (VFX Mesh Library)

The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.

@3dassets932 tris · 18 ↓
Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.

@3dassets228 tris · 17 ↓
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris · 17 ↓
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris · 17 ↓
Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris · 17 ↓
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris · 17 ↓
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris · 17 ↓
Still Pool Water Surface Panel (Public Swimming Baths and Poolside)

Still Pool Water Surface Panel (Public Swimming Baths and Poolside)

A 2 m square still water surface panel: a flat translucent blue slab, 30 mm thick, that tiles across a pool tank at whatever level the scene sets. This library has no water simulation: the surface is static geometry, and ripples, splashes and swimmers are for the consumer to add.

@3dassets64 tris · 16 ↓
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris · 16 ↓
Radial impact burst, small (VFX Mesh Library)

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

@3dassets928 tris · 16 ↓
Bubble cluster (VFX Mesh Library)

Bubble cluster (VFX Mesh Library)

Eleven clearly separated bubbles rising in a wide spiral from a seabed vent ring, each with a small highlight facet.

@3dassets1.4k tris · 16 ↓
Falling leaf cluster (VFX Mesh Library)

Falling leaf cluster (VFX Mesh Library)

Six ribbed leaf blades with a midrib and two side veins, tumbling at scattered angles through a metre of air.

@3dassets1.4k tris · 16 ↓

Similar assets

Set Flat (TV Studio and Broadcast Gallery)

Set Flat (TV Studio and Broadcast Gallery)

A 1.2 by 2.7 m timber framed set flat: a studded frame open at the back the way a real flat is, a painted skin on its face and a cream dado rail and skirting. Its flat-left and flat-right ports at half height butt flat to flat, so a run of them builds a set wall.

@3dassets512 tris · 12 ↓
Twelve-point crampons, pair (Mountaineering and Summit Expedition)

Twelve-point crampons, pair (Mountaineering and Summit Expedition)

Pair of step-in twelve-point crampons with front points, toe bail, heel lever and retaining straps.

@3dassets1.3k tris · 12 ↓
Targeting seal — twelve-point ring (Moonsteel Convergence: MOBA Champions and Arena)

Targeting seal — twelve-point ring (Moonsteel Convergence: MOBA Champions and Arena)

Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh.

@3dassets1.6k tris · 9 ↓
Star icon (3D Game UI Icons)

Star icon (3D Game UI Icons)

Five point star with a chamfered face and a recessed inner star. Common tier colourway; the rarity tiers ship as cosmetic variants.

@3dassets348 tris · 10 ↓
Star icon, rare tier (3D Game UI Icons)

Star icon, rare tier (3D Game UI Icons)

Five point star in the rare rarity colourway. Geometry is identical to the base star; only the palette carries the tier.

@3dassets348 tris · 12 ↓
Star icon, epic tier (3D Game UI Icons)

Star icon, epic tier (3D Game UI Icons)

Five point star in the epic rarity colourway. Geometry is identical to the base star; only the palette carries the tier.

@3dassets348 tris · 10 ↓
Star icon, legendary tier (3D Game UI Icons)

Star icon, legendary tier (3D Game UI Icons)

Five point star in the legendary rarity colourway. Geometry is identical to the base star; only the palette carries the tier.

@3dassets348 tris · 10 ↓
Invincibility star (Pickups and Collectibles)Animated

Invincibility star (Pickups and Collectibles)

Five-point gold star 0.42 m across, puffed to a 0.115 m ridge, with a violet cabochon at each face centre and a glowing bead on every point.

@3dassets556 tris · 14 ↓
Muzzle star flash, medium (VFX Mesh Library)

Muzzle star flash, medium (VFX Mesh Library)

A six point star flash of alternating blade lengths around a short hot cone, a core bead and a barrel ring.

@3dassets992 tris · 11 ↓
Throwing Star (Mega Weapon Pack)

Throwing Star (Mega Weapon Pack)

A four point throwing star, ground to an edge on every point, with a raised central hub washer each side and a hole through the middle. Premium modern game asset for shooter and survival projects.

@3dassets7.5k tris · 11 ↓
Throwing Spike (Mega Weapon Pack)

Throwing Spike (Mega Weapon Pack)

A heavy throwing spike: a four fluted steel point on a short cord wrapped grip with a knurled collar and a flat butt cap. Premium modern game asset for shooter and survival projects.

@3dassets9.6k tris · 7 ↓
Set Flat with a Doorway (TV Studio and Broadcast Gallery)Animated

Set Flat with a Doorway (TV Studio and Broadcast Gallery)

The same 1.2 by 2.7 m set flat with a 780 by 2100 mm doorway in it: a lined opening and a leaf on three hinges with a lever handle and an inset panel. It carries the same flat-left and flat-right ports.

@3dassets1.3k tris · 12 ↓