3DAssets.dev
Loading model…

About

Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh. Dimensions 2.86 × 0.06 × 2.86 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Targeting seal — twelve-point ring (Moonsteel Convergence: MOBA collection)” asset in my project.

Model: https://cdn.3dassets.dev/assets/18213/v1/model.glb
Asset page: https://3dassets.dev/assets/moonsteel-convergence-targeting-seal-0558de67
Description: Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh.

- Dimensions (X × Y × Z): 2.856 × 0.056 × 2.856 metres
- Triangles: 1.6k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18213/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Targeting seal — twelve-point ring (Moonsteel Convergence: MOBA collection)

Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh.

Download asset · 74.5 KB

More in Effects & Primitives

Crescent slash mesh (Sunfall Rift: MOBA asset pack)

Crescent slash mesh (Sunfall Rift: MOBA asset pack)

Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.

@3dassets228 tris
Ember projectile mesh (Sunfall Rift: MOBA asset pack)

Ember projectile mesh (Sunfall Rift: MOBA asset pack)

Flame-shaped projectile pointing along +Y. Rotate to its travel direction in your application.

@3dassets56 tris
Targeting rune ring (Sunfall Rift: MOBA asset pack)

Targeting rune ring (Sunfall Rift: MOBA asset pack)

Three-metre targeting ring with eight radial marks; static opaque emissive geometry.

@3dassets1.4k tris
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris
Muzzle star flash, small (VFX Mesh Library)

Muzzle star flash, small (VFX Mesh Library)

The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.

@3dassets932 tris
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris
Shockwave ring, small (VFX Mesh Library)

Shockwave ring, small (VFX Mesh Library)

The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.

@3dassets1.4k tris
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris
Radial impact burst, small (VFX Mesh Library)

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

@3dassets928 tris
Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris

Similar assets

Twelve-point crampons, pair (Mountaineering and Summit Expedition)

Twelve-point crampons, pair (Mountaineering and Summit Expedition)

Pair of step-in twelve-point crampons with front points, toe bail, heel lever and retaining straps.

@3dassets1.3k tris
Helipad marking slab (Cold War Missile Silo and Command Bunker)

Helipad marking slab (Cold War Missile Silo and Command Bunker)

A 15 m concrete helipad: a scored slab with expansion joints, a raised touchdown circle and abstract aiming cross, four corner markers, twelve perimeter lights on stems, a windsock mast and a grounding point. Abstract markings only, no insignia or lettering.

@3dassets1.5k tris
Shockwave ring, medium (VFX Mesh Library)

Shockwave ring, medium (VFX Mesh Library)

A crested ground shockwave ring with an inner secondary ring, ten radial fins and a skirt of eight dust lobes.

@3dassets1.5k tris
Ground Power Unit (Airport Terminal and Ground Operations)Animated

Ground Power Unit (Airport Terminal and Ground Operations)

Towable diesel ground power unit: a sound attenuated canopy with louvred vents, an exhaust stack and beacon, a control panel with a status screen, an output cable reel with a coiled lead, two road wheels, a jockey wheel and a named drawbar.

@3dassets948 tris
Upright target hoop (Football Soccer Club Grounds)

Upright target hoop (Football Soccer Club Grounds)

1.32 m upright hoop target with an open 630 mm aperture.

@3dassets608 tris
Assembled soccer club ground (Football Soccer Club Grounds)

Assembled soccer club ground (Football Soccer Club Grounds)

Composed example for Football Soccer Club Grounds.

@3dassets6.1k tris
Target lock icon (Game UI icon library)

Target lock icon (Game UI icon library)

Four corner brackets closing on a diamond pip, the locked target marker, distinct from the ringed crosshair.

@3dassets792 tris
Waypoint diamond icon (Game UI icon library)

Waypoint diamond icon (Game UI icon library)

Eight faced diamond floating inside a ground ring, for waypoints, objectives and pickup markers.

@3dassets284 tris
Warning marker ring (VFX Mesh Library)

Warning marker ring (VFX Mesh Library)

A ground hazard ring with eight raised inward chevrons, sixteen rim ticks, an inner band and a domed centre stud.

@3dassets1.5k tris
Sealed Door (Vampire Crypt and Gothic Cathedral)

Sealed Door (Vampire Crypt and Gothic Cathedral)

Sealed crypt doorway, 2.4 m wide and 3 m tall: pointed surround bricked up with alternating courses, crossed iron bars and a wax seal.

@3dassets792 tris
Stand Marking Tile (Airport Terminal and Ground Operations)

Stand Marking Tile (Airport Terminal and Ground Operations)

Eight metre aircraft stand paving tile: a scored concrete slab painted with a lead-in line, a stop bar and turn bar, hatched equipment restraint areas either side, safety lines and an outlined equipment parking box.

@3dassets320 tris