
About
Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh. Dimensions 2.86 × 0.06 × 2.86 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Targeting seal — twelve-point ring (Moonsteel Convergence: MOBA collection)” asset in my project. Model: https://cdn.3dassets.dev/assets/18213/v1/model.glb Asset page: https://3dassets.dev/assets/moonsteel-convergence-targeting-seal-0558de67 Description: Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh. - Dimensions (X × Y × Z): 2.856 × 0.056 × 2.856 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18213/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Targeting seal — twelve-point ring (Moonsteel Convergence: MOBA collection)
Ground targeting ring with twelve separate diamond marks and a fine inner silver boundary. Static emissive mesh.