# Parry spark star (VFX Mesh Library)

A compact twelve point starburst of flat spikes around a flattened contact bead, with four triangular chips seated on the long spikes.

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-parry-spark-star-bb3a9ef4
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21888/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-parry-spark-star-bb3a9ef4
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Effects & Primitives
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 840 triangles, 2,520 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.775 × 0.809 × 0.12
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A blade on blade clash. Twelve flat spikes of alternating length radiate in the XY plane and lean slightly out of it, a flattened bead marks the contact, and four triangular chips sit on the four long spikes so nothing floats free of the star. Bounding size 0.78 by 0.81 by 0.12 m, metres, +Y up, +Z forward. Origin: free. The origin is the clash point at the centre of the star, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.41 m below and 0.40 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21888/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ParrySparkStarVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21888/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21888/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21888/v1/model.glb" alt="Parry spark star (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21888/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21888/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-parry-spark-star-bb3a9ef4 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.