3DAssets.dev
Loading model…

About

Arrow driving up and to the right with three speed streaks behind it, for dashes, charges and sprint abilities.

Scale contract: the icon fills a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5, and the glyph face pointing +Z. Scale it to taste; a HUD normally wants it far smaller than a metre.

Static geometry with chamfered edges and flat-shaded faces. No skinned rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Dash arrow glyph (3D Game UI Icons)” asset in my project.

Model: https://cdn.3dassets.dev/assets/19029/v1/model.glb
Asset page: https://3dassets.dev/assets/game-ui-icon-library-dash-arrow-8e1661e6
Description: Arrow driving up and to the right with three speed streaks behind it, for dashes, charges and sprint abilities.

- Dimensions (X × Y × Z): 0.98 × 0.768 × 0.271 metres
- Triangles: 424
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19029/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Dash arrow glyph (3D Game UI Icons) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Dash arrow glyph (3D Game UI Icons) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Dash arrow glyph (3D Game UI Icons) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Dash arrow glyph (3D Game UI Icons)

Arrow driving up and to the right with three speed streaks behind it, for dashes, charges and sprint abilities.

Download asset · 22.3 KB

More in 3D Icons & UI

Invincibility star (Pickups and Collectibles)Animated

Invincibility star (Pickups and Collectibles)

Five-point gold star 0.42 m across, puffed to a 0.115 m ridge, with a violet cabochon at each face centre and a glowing bead on every point.

@3dassets556 tris
Health cross pickup (Pickups and Collectibles)Animated

Health cross pickup (Pickups and Collectibles)

Bone-white medical cross standing 0.11 m proud of a red disc inside a gold bezel, 0.39 m across. The full-heal pickup, readable from any angle.

@3dassets568 tris
Half heart pickup (Pickups and Collectibles)Animated

Half heart pickup (Pickups and Collectibles)

Half a heart, torn down a six-step jagged edge, for a half-unit health restore or a damaged health slot on a HUD board.

@3dassets792 tris
Heart pickup (Pickups and Collectibles)Animated

Heart pickup (Pickups and Collectibles)

Puffed 0.36 m heart in glowing red with two pale shine chips on the upper lobe and a small gold ring at the cleft. The standard one-unit health restore.

@3dassets1.0k tris
Inventory slot frame (3D Game UI Icons)

Inventory slot frame (3D Game UI Icons)

Upright 1.2 m inventory slot: a recessed back panel inside a bevelled metal bezel, sized so a 1.0 m icon sits centred in the well. Tiles edge to edge on a 1.2 m pitch to build a bag grid.

@3dassets360 tris
Circuit chip icon (3D Game UI Icons)

Circuit chip icon (3D Game UI Icons)

Square integrated circuit with sixteen gold pins on all four sides, a lit die window and a corner orientation dot, for electronics and tech parts.

@3dassets548 tris
Cloth bolt icon (3D Game UI Icons)

Cloth bolt icon (3D Game UI Icons)

Bolt of fabric rolled on a core with a tied band, a smaller roll resting on top and a length of cloth hanging down the front, for textile resources.

@3dassets1.0k tris
Ammo box icon (3D Game UI Icons)

Ammo box icon (3D Game UI Icons)

Metal ammunition case with a latch, a strap band and three loose rounds standing on the lid, for ammunition pickups.

@3dassets548 tris
Fuel can icon (3D Game UI Icons)

Fuel can icon (3D Game UI Icons)

Pressed jerry can with a cross braced face, a screw spout and a top carry handle, for fuel and generator resources.

@3dassets496 tris
Bread loaf icon (3D Game UI Icons)

Bread loaf icon (3D Game UI Icons)

Round topped loaf on a pale crumb base with three diagonal slashes across the crust, for food and hunger.

@3dassets520 tris
Water drop icon (3D Game UI Icons)

Water drop icon (3D Game UI Icons)

Falling droplet above a ripple ring, for water, thirst, hydration and liquid resources.

@3dassets924 tris
Metal ingot icon (3D Game UI Icons)

Metal ingot icon (3D Game UI Icons)

Two steep sided cast ingots stacked crosswise, the upper one struck with a round assay mark, for refined metal resources.

@3dassets228 tris

Similar assets

Drive-thru order point (Fast Food Counter and Drive-Thru)

Drive-thru order point (Fast Food Counter and Drive-Thru)

A drive-thru order point: a post-mounted head with a blank order display, a speaker grille, a call button and a raked rain hood, on a cast base.

@3dassets1.0k tris
Drive-thru payment window module (Fast Food Counter and Drive-Thru)Animated

Drive-thru payment window module (Fast Food Counter and Drive-Thru)

A 1.2 m drive-thru payment window bay: an insulated wall module with a sliding glazed leaf, a fixed pane, a bullnose transaction sill, a card terminal on the reveal and a raked canopy.

@3dassets1.5k tris
Drive-thru collection window module (Fast Food Counter and Drive-Thru)Animated

Drive-thru collection window module (Fast Food Counter and Drive-Thru)

A 1.2 m drive-thru collection window bay: an insulated wall module with a sliding glazed leaf, a deep heated pass shelf, two overhead lamps in a housing, a bag hook rail and a raked canopy.

@3dassets1.7k tris
Drive-thru lane kerb, straight (Fast Food Counter and Drive-Thru)

Drive-thru lane kerb, straight (Fast Food Counter and Drive-Thru)

A 1.2 m straight drive-thru lane kerb, 250 mm wide and 120 mm high, chamfered on the top edge with a painted top line, a reflective stud and a moulded joint at the coupling face.

@3dassets264 tris
Drive-thru lane kerb, 90 degree curve (Fast Food Counter and Drive-Thru)

Drive-thru lane kerb, 90 degree curve (Fast Food Counter and Drive-Thru)

A 1.2 m radius 90 degree drive-thru lane kerb built from ten faceted radius units, with the painted top line following the curve.

@3dassets1.5k tris
Quick-service drive-thru lane (Fast Food Counter and Drive-Thru)

Quick-service drive-thru lane (Fast Food Counter and Drive-Thru)

An exterior drive-thru: a kerbed lane running into a 90 degree radius turn, pre-order board, order point and confirmation screen, a height restriction gantry, payment and collection window bays in the building line, and a forecourt with an entrance canopy, a blank pylon sign...

@3dassets13.9k tris
Shield bash glyph (3D Game UI Icons)

Shield bash glyph (3D Game UI Icons)

Angled shield driving forward with three impact streaks, the offensive block ability, distinct from the plain shield status icon.

@3dassets712 tris
Arrow with trail ribbon (VFX Mesh Library)

Arrow with trail ribbon (VFX Mesh Library)

A shafted arrow with a broadhead, a collar and three fletches, dragging a twisting ribbon trail half a metre behind it.

@3dassets368 tris
Three deck bakery oven (Cafe, Bakery and Coffee Bar)

Three deck bakery oven (Cafe, Bakery and Coffee Bar)

A 1.3 m three deck bakery oven: a heavy footed stand with a peel shelf, three stacked hearth chambers with stone soles behind named glazed drop-down doors, per-deck fasciae with dials and lamps, steam injection levers, vent pipes and a canopy hood with a duct.

@3dassets5.1k tris
Visitor sofa, three seat (Office Lobby and Building Facilities)

Visitor sofa, three seat (Office Lobby and Building Facilities)

A 2.22 m three-seat visitor sofa on the same frame and cushion module as the two-seat version, with three piped seat cushions and three back pads.

@3dassets4.7k tris
Drive-thru pre-order board (Fast Food Counter and Drive-Thru)

Drive-thru pre-order board (Fast Food Counter and Drive-Thru)

A lane-side pre-order board on a post with a cast base, a blank illuminated face, an accent reveal and a raked weather hood with a downlight strip.

@3dassets528 tris
Drive-thru lane kerb, bull-nosed end (Fast Food Counter and Drive-Thru)

Drive-thru lane kerb, bull-nosed end (Fast Food Counter and Drive-Thru)

A 600 mm lane kerb end unit with a bull-nosed tail, closing a kerbed island without a raw square end.

@3dassets326 tris