
About
Twenty four icons seated in a six by four grid of inventory slot frames at a 1.2 m pitch, showing the set at HUD scale in a real bag layout. The slot frames tile edge to edge, and each icon is centred in its well with the glyph face toward +Z. Layout artifact only; no interaction, drag logic or item data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Inventory panel mock-up (3D Game UI Icons)” asset in my project. Model: https://cdn.3dassets.dev/assets/19072/v1/model.glb Asset page: https://3dassets.dev/assets/game-ui-icon-library-inventory-panel-4d9d7a53 Description: Twenty four icons seated in a six by four grid of inventory slot frames at a 1.2 m pitch, showing the set at HUD scale in a real bag layout. The slot frames tile edge to edge, and each icon is centred in its well with the glyph face toward +Z. Layout artifact only; no... - Dimensions (X × Y × Z): 7.24 × 4.84 × 0.8 metres - Triangles: 16.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19072/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Inventory panel mock-up (3D Game UI Icons)
Twenty four icons seated in a six by four grid of inventory slot frames at a 1.2 m pitch, showing the set at HUD scale in a real bag layout. The slot frames tile edge to edge, and each icon is centred in its well with the glyph face toward +Z. Layout artifact only; no...