
About
A chamfered stone disc ringed by twelve iron teeth set radially into its edge, which is what tells it apart from a coin at a glance. Three chevrons stand 0.016 m proud of each face, stacked 0.062 m apart so they read as a set rather than as one blurred mark. The chevrons are an original abstract mark and not a character of any writing system. Bounding size 0.35 by 0.46 by 0.09 m; metres, +Y up, +Z forward. Origin: free, at the centre of the disc, on its spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.230 m below it and 0.230 m above it. Clips: bob (2.4 s), spin (2.2 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Damage rune (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19895/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-damage-rune-cfd8ce61 Description: Toothed stone rune disc 0.4 m across with twelve iron teeth round the rim and three stacked red chevrons struck into both faces. The attack-up buff token. - Dimensions (X × Y × Z): 0.35 × 0.46 × 0.088 metres - Triangles: 392 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19895/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Damage rune (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Damage rune (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Damage rune (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Damage rune (Pickups and Collectibles)
Toothed stone rune disc 0.4 m across with twelve iron teeth round the rim and three stacked red chevrons struck into both faces. The attack-up buff token.