
About
The torso is a rounded rectangular section lofted through four stations that pinch at the waist and flare at the shoulders, standing on a two-step plinth. Both arms fold across the chest, a hexagonal stone is set above them, and the head carries a five-point pale mask with two inset eyes and a crown of three spikes. The figure is an original design and depicts no real deity, person or heritage artefact. Bounding size 0.27 by 0.53 by 0.18 m; metres, +Y up, +Z forward. Origin: free, at the middle of the torso, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.265 m below it and 0.265 m above it. Clips: bob (3.0 s), spin (3.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Relic idol (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19939/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-relic-idol-be615a68 Description: Carved gold idol 0.55 m tall on a two-step plinth: a tapered body with folded arms, a hexagonal stone set in the chest and a masked head under a three-spike crown. - Dimensions (X × Y × Z): 0.268 × 0.53 × 0.184 metres - Triangles: 288 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19939/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Relic idol (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Relic idol (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Relic idol (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Relic idol (Pickups and Collectibles)
Carved gold idol 0.55 m tall on a two-step plinth: a tapered body with folded arms, a hexagonal stone set in the chest and a masked head under a three-spike crown.