
Loading model
About
Right angle corner for the glasshouse shell: an L of stepped plinth, a heavy corner column and two 3 m glazed arms, ported at plinth and frame height on both arm ends so the runs land straight on it. Overall 3.26 by 4.54 by 3.26 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The corner point is the model origin; the arms run out along -X and -Z, so four rotations cover all four corners of a plot. Unlike the bay module this piece carries its own plinth, so it is placed at y=0. Glazing is modelled as a thin solid pane in every opening and never moves: it is a surface a shader treats, not a part a node transform can carry. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no botanic garden, palm house, horticultural society, nursery or seed house is named or depicted, no real building is reproduced, and every label, board and plate face is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Glasshouse corner bay, 3 m arms (Botanical Glasshouse and Palm House)” asset in my project. Model: https://cdn.3dassets.dev/assets/38531/v1/model.glb Asset page: https://3dassets.dev/assets/botanical-glasshouse-and-palm-house-botanical-glasshou-0fe6e309 Description: Right angle corner for the glasshouse shell: an L of stepped plinth, a heavy corner column and two 3 m glazed arms, ported at plinth and frame height on both arm ends so the runs land straight on it. - Dimensions (X × Y × Z): 3.26 × 4.54 × 3.26 metres - Triangles: 480 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38531/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Glasshouse corner bay, 3 m arms (Botanical Glasshouse and Palm House)
Right angle corner for the glasshouse shell: an L of stepped plinth, a heavy corner column and two 3 m glazed arms, ported at plinth and frame height on both arm ends so the runs land straight on it.