3DAssets.dev

Loading model

About

A 2 m retail glasshouse bay on a 4 m span: half width aluminium portal frames at both edges, glazed side walls on a 450 mm dwarf wall, two glazed roof slopes, eaves gutters and a ridge capping. Overall 2.0 m by 4.1 m by 3.3 m. Ports bay-left and bay-right sit on the module edges at x = -1.0 and +1.0, so bays tile along X and a gable end closes the run. Modelled in metres, +Y up, with the customer or working side toward +Z and the piece resting on y=0. No living plants are modelled. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Glasshouse bay module (Garden Centre and Florist)” asset in my project.

Model: https://cdn.3dassets.dev/assets/17703/v1/model.glb
Asset page: https://3dassets.dev/assets/garden-centre-and-florist-glasshouse-bay-module-7a494321
Description: A 2 m retail glasshouse bay on a 4 m span: half width aluminium portal frames at both edges, glazed side walls on a 450 mm dwarf wall, two glazed roof slopes, eaves gutters and a ridge capping.

- Dimensions (X × Y × Z): 2.009 × 3.358 × 4.122 metres
- Triangles: 3.3k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17703/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Glasshouse bay module (Garden Centre and Florist)

A 2 m retail glasshouse bay on a 4 m span: half width aluminium portal frames at both edges, glazed side walls on a 450 mm dwarf wall, two glazed roof slopes, eaves gutters and a ridge capping.

Download asset · 155.0 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 37 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 35 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 34 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 32 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 32 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 32 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 32 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 32 ↓

Similar assets

Glasshouse retail bay (Garden Centre and Florist)

Glasshouse retail bay (Garden Centre and Florist)

A four bay retail glasshouse on the 2 m bay grid standing behind its sales floor: a gable end, two plain bays, the customer door bay and a closing gable, with an irrigation boom on its gantry inside the house, a run of fixed and rolling benching and a potting bench in front...

@3dassets64.7k tris · 12 ↓
Glasshouse bay module, 3 m (Botanical Glasshouse and Palm House)

Glasshouse bay module, 3 m (Botanical Glasshouse and Palm House)

Three metre cast iron glasshouse bay 3.3 m tall: stiles, sill, wall plate, a transom and three glazing bars carrying eight panes, ported both ends. Stands on the stepped plinth wall at y=0.9.

@3dassets192 tris · 10 ↓
Car park bay module (Retro Diner and Roadside Motel)

Car park bay module (Retro Diner and Roadside Motel)

A 5 m by 6 m module of marked lot tarmac holding two parking bays: the wearing course with the painted bay lines and the head line standing proud of it, so a field of modules never flickers. Tile it edge to edge to lay a whole car park.

@3dassets60 tris · 9 ↓
Marked parking bay ground tile, 3 m (Self Storage Facility and Loading Bay)

Marked parking bay ground tile, 3 m (Self Storage Facility and Loading Bay)

The same 3 m yard module painted as a customer parking bay: a yellow bay outline standing 5 mm proud of the slab, a charcoal wheel stop bolted across the head of the bay and the same four edge ports.

@3dassets152 tris · 12 ↓
Glasshouse corner bay, 3 m arms (Botanical Glasshouse and Palm House)

Glasshouse corner bay, 3 m arms (Botanical Glasshouse and Palm House)

Right angle corner for the glasshouse shell: an L of stepped plinth, a heavy corner column and two 3 m glazed arms, ported at plinth and frame height on both arm ends so the runs land straight on it.

@3dassets480 tris · 10 ↓
Tiled glasshouse floor module, 3 m (Botanical Glasshouse and Palm House)

Tiled glasshouse floor module, 3 m (Botanical Glasshouse and Palm House)

Three metre square of Victorian glasshouse floor: nine 1 m encaustic tiles laid in a chequer of buff stone and terracotta, ported on all four edges so a whole floor lays out with no joint showing.

@3dassets108 tris · 13 ↓
Appliance housing frame, two 600 bays (Home Appliances and Utility Room)

Appliance housing frame, two 600 bays (Home Appliances and Utility Room)

A two bay appliance housing frame, 1254 mm overall: a shared centre divider between two 600 mm clear bays, panels on adjustable legs, a rear service rail with a socket box and cable notch per bay, and a continuous postformed worktop.

@3dassets1.6k tris · 9 ↓
Glasshouse door bay (Garden Centre and Florist)

Glasshouse door bay (Garden Centre and Florist)

A glasshouse bay with the customer entrance in its front wall: a 1.1 m glazed door in an aluminium frame with a threshold, a kick plate and a pull handle, hinged as a named node.

@3dassets4.4k tris · 9 ↓
Jet wash bay frame (Petrol Station and Forecourt Shop)

Jet wash bay frame (Petrol Station and Forecourt Shop)

A self service jet wash bay: two columns on precast bases carrying a blank header, a boom arm over the bay with the lance lead hanging from it, the lance holstered with its trigger and guard, a blank instruction board and the painted bay edge.

@3dassets1.4k tris · 10 ↓
Kennel bay module, wide, 2.25 m (Boarding Kennels and Cattery)Animated

Kennel bay module, wide, 2.25 m (Boarding Kennels and Cattery)

The same boarding kennel bay at 2.25 m wide, the size a pair of dogs from one household shares. Identical depth, roof height, dividing wall, pop hatch, platform and bed shelf, ported on its own half width so it laces into the same run of bays.

@3dassets324 tris · 13 ↓
Glasshouse partition bay (Garden Centre and Florist)

Glasshouse partition bay (Garden Centre and Florist)

An internal glazed partition on the glasshouse grid: a 2.6 m high framed screen across one bay with a 0.9 m opening, a head rail and floor sockets, used to divide the heated house from the cold house.

@3dassets1.3k tris · 7 ↓
Loading bay door module (Hardware Store and DIY Warehouse)Animated

Loading bay door module (Hardware Store and DIY Warehouse)

A 3.6 m loading bay opening: a rendered wall module with a steel goal post frame, a sectional overhead door of six panels on a named pivot, guide tracks and a vision panel row.

@3dassets1.2k tris · 16 ↓