3DAssets.dev

Loading model

About

The same boarding kennel bay at 2.25 m wide, the size a pair of dogs from one household shares. Identical depth, roof height, dividing wall, pop hatch, platform and bed shelf, ported on its own half width so it laces into the same run of bays. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.26 by 2.17 by 2.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. As the 1.5 m module: only the pop hatch swings. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Kennel bay module, wide, 2.25 m (Boarding Kennels and Cattery)” asset in my project.

Model: https://cdn.3dassets.dev/assets/35531/v1/model.glb
Asset page: https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-b983ba2d
Description: The same boarding kennel bay at 2.25 m wide, the size a pair of dogs from one household shares. Identical depth, roof height, dividing wall, pop hatch, platform and bed shelf, ported on its own half width so it laces into the same run of bays.

- Dimensions (X × Y × Z): 2.265 × 2.17 × 2 metres
- Triangles: 324
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35531/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Kennel bay module, wide, 2.25 m (Boarding Kennels and Cattery)

The same boarding kennel bay at 2.25 m wide, the size a pair of dogs from one household shares. Identical depth, roof height, dividing wall, pop hatch, platform and bed shelf, ported on its own half width so it laces into the same run of bays.

Download asset · 20.1 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 37 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 34 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Kennel bay module with sleeping platform, 1.5 m (Boarding Kennels and Cattery)Animated

Kennel bay module with sleeping platform, 1.5 m (Boarding Kennels and Cattery)

Boarding kennel bay 1.5 m wide, 2 m deep and 2.1 m to the roof: a block dividing wall with a stainless kick sheet, a back wall with a hinged pop hatch through to the outdoor run, a raised sleeping platform with a blue pad, a bed shelf on brackets and an orange threshold.

@3dassets324 tris · 11 ↓
Kennel bay module, made up for a stay (Boarding Kennels and Cattery)Animated

Kennel bay module, made up for a stay (Boarding Kennels and Cattery)

The same 1.5 m kennel bay made up for a boarder: a folded blanket and a vet bed on the sleeping platform, a stainless feed bowl and a water bowl on a mat, a rope toy on the floor and a towel over the bed shelf, for the open bay a scene shows the inside of.

@3dassets884 tris · 9 ↓
Boarding kennels, cattery and rescue centre (Boarding Kennels and Cattery)

Boarding kennels, cattery and rescue centre (Boarding Kennels and Cattery)

A working boarding kennels 16 m by 12 m, laid on the pack's own grey resin floor with the wash down channel running in front of the blocks. The kennel block is five bays with block dividing walls: three with their mesh gates closed on blue kick panels, name cards in their...

@3dassets19.6k tris · 17 ↓
Kennel drainage channel floor tile, 1.5 m (Boarding Kennels and Cattery)

Kennel drainage channel floor tile, 1.5 m (Boarding Kennels and Cattery)

The same 1.5 m resin floor module with a galvanised slot drain running across it on eight charcoal grating bars and an orange keep clear strip beside it, for the wash down channel in front of a run of kennel gates.

@3dassets144 tris · 10 ↓
Kennel gate with latch (Boarding Kennels and Cattery)Animated

Kennel gate with latch (Boarding Kennels and Cattery)

Galvanised mesh kennel gate 1.32 m wide and 1.75 m tall: a welded frame with a mid rail and mesh infill, a blue kick panel across the bottom, two hinges on a steel stile post and a charcoal drop latch with a thumb lever, swinging out into the corridor.

@3dassets376 tris · 8 ↓
Kennel bank, small, six bay (Clinic and Veterinary Practice)Animated

Kennel bank, small, six bay (Clinic and Veterinary Practice)

A 1.35 m stainless kennel bank of six small bays in two tiers: a chamfered shell on a coved recessed plinth, sloped floor trays with drain lips, bay dividers and one named bar grille door per bay on knuckle hinges with a cam latch and a blank name card.

@3dassets5.6k tris · 11 ↓
Marked parking bay ground tile, 3 m (Self Storage Facility and Loading Bay)

Marked parking bay ground tile, 3 m (Self Storage Facility and Loading Bay)

The same 3 m yard module painted as a customer parking bay: a yellow bay outline standing 5 mm proud of the slab, a charcoal wheel stop bolted across the head of the bay and the same four edge ports.

@3dassets152 tris · 14 ↓
Storage unit module, small, 1.5 m (Self Storage Facility and Loading Bay)Animated

Storage unit module, small, 1.5 m (Self Storage Facility and Loading Bay)

The same unit bay at 1.5 m wide, the locker size a customer takes for boxes and files. Identical depth, head height, partition and shutter, with its ports on its own half width so it laces into the same corridor run.

@3dassets416 tris · 12 ↓
Storage unit module, large, 4.5 m (Self Storage Facility and Loading Bay)Animated

Storage unit module, large, 4.5 m (Self Storage Facility and Loading Bay)

The same unit bay at 4.5 m wide, the size a customer takes for a house move or a small business stock. Identical depth, head height, partition and shutter, ported on its own half width.

@3dassets512 tris · 11 ↓
Car park bay module (Retro Diner and Roadside Motel)

Car park bay module (Retro Diner and Roadside Motel)

A 5 m by 6 m module of marked lot tarmac holding two parking bays: the wearing course with the painted bay lines and the head line standing proud of it, so a field of modules never flickers. Tile it edge to edge to lay a whole car park.

@3dassets60 tris · 10 ↓
Dasher Board Panel, 2 m (Ice Hockey Arena and Locker Room)

Dasher Board Panel, 2 m (Ice Hockey Arena and Locker Room)

A 2 m dasher board module 1.07 m tall: a white kicked panel with a yellow kick plate on the ice face, a blue cap rail and two steel back posts. Panels butt on the 2 m module through board-left and board-right, so a run closes a rink and the glass module drops on top.

@3dassets320 tris · 14 ↓
Kennel resin floor tile, 1.5 m (Boarding Kennels and Cattery)

Kennel resin floor tile, 1.5 m (Boarding Kennels and Cattery)

Grey resin floor module 1.5 m square and 100 mm thick with a saw cut joint along two edges, a blue walkway line across the middle and edge ports on all four sides, laid so its top face is the walking surface.

@3dassets48 tris · 7 ↓