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About
The same boarding kennel bay at 2.25 m wide, the size a pair of dogs from one household shares. Identical depth, roof height, dividing wall, pop hatch, platform and bed shelf, ported on its own half width so it laces into the same run of bays. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.26 by 2.17 by 2.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. As the 1.5 m module: only the pop hatch swings. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Kennel bay module, wide, 2.25 m (Boarding Kennels and Cattery)” asset in my project. Model: https://cdn.3dassets.dev/assets/35531/v1/model.glb Asset page: https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-b983ba2d Description: The same boarding kennel bay at 2.25 m wide, the size a pair of dogs from one household shares. Identical depth, roof height, dividing wall, pop hatch, platform and bed shelf, ported on its own half width so it laces into the same run of bays. - Dimensions (X × Y × Z): 2.265 × 2.17 × 2 metres - Triangles: 324 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35531/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
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Can I load it from the CDN instead of downloading it?
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Kennel bay module, wide, 2.25 m (Boarding Kennels and Cattery)
The same boarding kennel bay at 2.25 m wide, the size a pair of dogs from one household shares. Identical depth, roof height, dividing wall, pop hatch, platform and bed shelf, ported on its own half width so it laces into the same run of bays.