
Loading model
About
The same unit bay at 1.5 m wide, the locker size a customer takes for boxes and files. Identical depth, head height, partition and shutter, with its ports on its own half width so it laces into the same corridor run. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.54 by 2.65 by 3.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. As the 3 m module: only the shutter curtain moves. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Storage unit module, small, 1.5 m (Self Storage Facility and Loading Bay)” asset in my project. Model: https://cdn.3dassets.dev/assets/34696/v1/model.glb Asset page: https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-7106fadc Description: The same unit bay at 1.5 m wide, the locker size a customer takes for boxes and files. Identical depth, head height, partition and shutter, with its ports on its own half width so it laces into the same corridor run. - Dimensions (X × Y × Z): 1.535 × 2.65 × 3 metres - Triangles: 416 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34696/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Storage unit module, small, 1.5 m (Self Storage Facility and Loading Bay)
The same unit bay at 1.5 m wide, the locker size a customer takes for boxes and files. Identical depth, head height, partition and shutter, with its ports on its own half width so it laces into the same corridor run.